#include "colors.inc" #include "metals.inc" #include "skies.inc" camera { direction < 0, 0, 1.072253> location < 0.000000, 0.000000, 5.000000 > up < 0.000000, 1.000000, 0.000000> right < -1.000000, 0.000000, 0.000000> look_at < 0.000000, 0.000000, 0.000000 > } sky_sphere { S_Cloud1 } //global_settings { assumed_gamma 0.3 } #declare ac3d_col_0 = texture { pigment { color rgbf < 0 0 0 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_1 = texture { pigment { color rgbf < 1 1 1 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_2 = texture { pigment { color rgbf < 0.627451 0.25098 0.25098 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_3 = texture { pigment { color rgbf < 1 0 0 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_4 = texture { pigment { color rgbf < 1 0.466667 0 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_5 = texture { pigment { color rgbf < 1 1 0 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_6 = texture { pigment { color rgbf < 0 1 0 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_7 = texture { pigment { color rgbf < 0.270588 0.52549 0.454902 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_8 = texture { pigment { color rgbf < 0.627451 0.752941 0.878431 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_9 = texture { pigment { color rgbf < 0 0 1 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_10 = texture { pigment { color rgbf < 0.509804 0 0.294118 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_11 = texture { pigment { color rgbf < 0.933333 0.501961 0.933333 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_12 = texture { pigment { color rgbf < 0.266667 0.266667 0.266667 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_13 = texture { pigment { color rgbf < 0.533333 0.533333 0.533333 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } #declare ac3d_col_14 = texture { pigment { color rgbf < 0.8 0.8 0.8 0>} finish { ambient 0.2 specular 0.5 roughness 0.078125} } //plane { z, -10 // texture { T_Cloud1 } // } plane { y,-3 pigment { color Green } } union { // object box union { triangle { <-2.58029, 0.629983, -0.0529159>, <-2.49659, 0.942326, -0.0529159>, <2.61384, -0.427012, -0.052916> } triangle { <-2.58029, 0.629983, -0.0529159>, <2.61384, -0.427012, -0.052916>, <2.53015, -0.739355, -0.052916> } triangle { <2.61384, -0.427012, 0.262084>, <2.53015, -0.739355, 0.262084>, <2.53015, -0.739355, -0.052916> } triangle { <2.61384, -0.427012, 0.262084>, <2.53015, -0.739355, -0.052916>, <2.61384, -0.427012, -0.052916> } triangle { <2.53015, -0.739355, 0.262084>, <2.61384, -0.427012, 0.262084>, <-2.49659, 0.942326, 0.262084> } triangle { <2.53015, -0.739355, 0.262084>, <-2.49659, 0.942326, 0.262084>, <-2.58029, 0.629983, 0.262084> } triangle { <-2.58029, 0.629983, 0.262084>, <-2.49659, 0.942326, 0.262084>, <-2.49659, 0.942326, -0.0529159> } triangle { <-2.58029, 0.629983, 0.262084>, <-2.49659, 0.942326, -0.0529159>, <-2.58029, 0.629983, -0.0529159> } triangle { <-2.49659, 0.942326, -0.0529159>, <-2.49659, 0.942326, 0.262084>, <2.61384, -0.427012, 0.262084> } triangle { <-2.49659, 0.942326, -0.0529159>, <2.61384, -0.427012, 0.262084>, <2.61384, -0.427012, -0.052916> } triangle { <-2.58029, 0.629983, 0.262084>, <-2.58029, 0.629983, -0.0529159>, <2.53015, -0.739355, -0.052916> } triangle { <-2.58029, 0.629983, 0.262084>, <2.53015, -0.739355, -0.052916>, <2.53015, -0.739355, 0.262084> } //texture { ac3d_col_1 } texture { T_Copper_1A } } // object box union { triangle { <-2.18439, -1.02778, 2.03612>, <-2.12474, 0.895892, 0.235485>, <-2.20745, 0.54561, 0.0116765> } triangle { <-2.18439, -1.02778, 2.03612>, <-2.20745, 0.54561, 0.0116765>, <-2.2671, -1.37806, 1.81231> } triangle { <-1.89685, 0.490241, -0.016289>, <-1.95649, -1.43343, 1.78434>, <-2.2671, -1.37806, 1.81231> } triangle { <-1.89685, 0.490241, -0.016289>, <-2.2671, -1.37806, 1.81231>, <-2.20745, 0.54561, 0.0116765> } triangle { <-1.95649, -1.43343, 1.78434>, <-1.89685, 0.490241, -0.016289>, <-1.81414, 0.840523, 0.20752> } triangle { <-1.95649, -1.43343, 1.78434>, <-1.81414, 0.840523, 0.20752>, <-1.87379, -1.08314, 2.00815> } triangle { <-1.87379, -1.08314, 2.00815>, <-1.81414, 0.840523, 0.20752>, <-2.12474, 0.895892, 0.235485> } triangle { <-1.87379, -1.08314, 2.00815>, <-2.12474, 0.895892, 0.235485>, <-2.18439, -1.02778, 2.03612> } triangle { <-2.12474, 0.895892, 0.235485>, <-1.81414, 0.840523, 0.20752>, <-1.89685, 0.490241, -0.016289> } triangle { <-2.12474, 0.895892, 0.235485>, <-1.89685, 0.490241, -0.016289>, <-2.20745, 0.54561, 0.0116765> } triangle { <-1.87379, -1.08314, 2.00815>, <-2.18439, -1.02778, 2.03612>, <-2.2671, -1.37806, 1.81231> } triangle { <-1.87379, -1.08314, 2.00815>, <-2.2671, -1.37806, 1.81231>, <-1.95649, -1.43343, 1.78434> } // texture { ac3d_col_1 } texture { T_Copper_1B } } // object box union { triangle { <-2.32328, -1.09416, -1.96415>, <-2.20569, 0.907877, -0.00313562>, <-1.77738, 0.87566, 0.00407249> } triangle { <-2.32328, -1.09416, -1.96415>, <-1.77738, 0.87566, 0.00407249>, <-1.89496, -1.12637, -1.95694> } triangle { <-1.79777, 0.655193, 0.230374>, <-1.91536, -1.34684, -1.73064>, <-1.89496, -1.12637, -1.95694> } triangle { <-1.79777, 0.655193, 0.230374>, <-1.89496, -1.12637, -1.95694>, <-1.77738, 0.87566, 0.00407249> } triangle { <-1.91536, -1.34684, -1.73064>, <-1.79777, 0.655193, 0.230374>, <-2.22608, 0.68741, 0.223166> } triangle { <-1.91536, -1.34684, -1.73064>, <-2.22608, 0.68741, 0.223166>, <-2.34367, -1.31462, -1.73785> } triangle { <-2.34367, -1.31462, -1.73785>, <-2.22608, 0.68741, 0.223166>, <-2.20569, 0.907877, -0.00313562> } triangle { <-2.34367, -1.31462, -1.73785>, <-2.20569, 0.907877, -0.00313562>, <-2.32328, -1.09416, -1.96415> } triangle { <-2.20569, 0.907877, -0.00313562>, <-2.22608, 0.68741, 0.223166>, <-1.79777, 0.655193, 0.230374> } triangle { <-2.20569, 0.907877, -0.00313562>, <-1.79777, 0.655193, 0.230374>, <-1.77738, 0.87566, 0.00407249> } triangle { <-2.34367, -1.31462, -1.73785>, <-2.32328, -1.09416, -1.96415>, <-1.89496, -1.12637, -1.95694> } triangle { <-2.34367, -1.31462, -1.73785>, <-1.89496, -1.12637, -1.95694>, <-1.91536, -1.34684, -1.73064> } texture { T_Copper_2A } } // object box union { triangle { <0.289498, -0.781493, -0.425549>, <0.289498, 0.287489, 0.0729255>, <0.621935, 0.338625, -0.0367353> } triangle { <0.289498, -0.781493, -0.425549>, <0.621935, 0.338625, -0.0367353>, <0.621935, -0.730357, -0.53521> } triangle { <0.716645, 0.228654, 0.199097>, <0.716645, -0.840328, -0.299378>, <0.621935, -0.730357, -0.53521> } triangle { <0.716645, 0.228654, 0.199097>, <0.621935, -0.730357, -0.53521>, <0.621935, 0.338625, -0.0367353> } triangle { <0.716645, -0.840328, -0.299378>, <0.716645, 0.228654, 0.199097>, <0.384207, 0.177519, 0.308758> } triangle { <0.716645, -0.840328, -0.299378>, <0.384207, 0.177519, 0.308758>, <0.384207, -0.891463, -0.189717> } triangle { <0.384207, -0.891463, -0.189717>, <0.384207, 0.177519, 0.308758>, <0.289498, 0.287489, 0.0729255> } triangle { <0.384207, -0.891463, -0.189717>, <0.289498, 0.287489, 0.0729255>, <0.289498, -0.781493, -0.425549> } triangle { <0.289498, 0.287489, 0.0729255>, <0.384207, 0.177519, 0.308758>, <0.716645, 0.228654, 0.199097> } triangle { <0.289498, 0.287489, 0.0729255>, <0.716645, 0.228654, 0.199097>, <0.621935, 0.338625, -0.0367353> } triangle { <0.384207, -0.891463, -0.189717>, <0.289498, -0.781493, -0.425549>, <0.621935, -0.730357, -0.53521> } triangle { <0.384207, -0.891463, -0.189717>, <0.621935, -0.730357, -0.53521>, <0.716645, -0.840328, -0.299378> } texture { T_Copper_2B } } // object box union { triangle { <0.743775, -0.985786, 0.495766>, <0.743775, 0.0831963, -0.00270842>, <1.07621, 0.0320605, -0.112369> } triangle { <0.743775, -0.985786, 0.495766>, <1.07621, 0.0320605, -0.112369>, <1.07621, -1.03692, 0.386105> } triangle { <1.17092, 0.142031, 0.123463>, <1.17092, -0.926951, 0.621938>, <1.07621, -1.03692, 0.386105> } triangle { <1.17092, 0.142031, 0.123463>, <1.07621, -1.03692, 0.386105>, <1.07621, 0.0320605, -0.112369> } triangle { <1.17092, -0.926951, 0.621938>, <1.17092, 0.142031, 0.123463>, <0.838485, 0.193166, 0.233124> } triangle { <1.17092, -0.926951, 0.621938>, <0.838485, 0.193166, 0.233124>, <0.838485, -0.875816, 0.731598> } triangle { <0.838485, -0.875816, 0.731598>, <0.838485, 0.193166, 0.233124>, <0.743775, 0.0831963, -0.00270842> } triangle { <0.838485, -0.875816, 0.731598>, <0.743775, 0.0831963, -0.00270842>, <0.743775, -0.985786, 0.495766> } triangle { <0.743775, 0.0831963, -0.00270842>, <0.838485, 0.193166, 0.233124>, <1.17092, 0.142031, 0.123463> } triangle { <0.743775, 0.0831963, -0.00270842>, <1.17092, 0.142031, 0.123463>, <1.07621, 0.0320605, -0.112369> } triangle { <0.838485, -0.875816, 0.731598>, <0.743775, -0.985786, 0.495766>, <1.07621, -1.03692, 0.386105> } triangle { <0.838485, -0.875816, 0.731598>, <1.07621, -1.03692, 0.386105>, <1.17092, -0.926951, 0.621938> } texture { T_Copper_3A } } // object box union { triangle { <1.22922, -0.895516, -0.478734>, <1.22922, 0.173467, 0.0197405>, <1.56166, 0.224602, -0.0899203> } triangle { <1.22922, -0.895516, -0.478734>, <1.56166, 0.224602, -0.0899203>, <1.56166, -0.84438, -0.588395> } triangle { <1.65637, 0.114632, 0.145912>, <1.65637, -0.95435, -0.352563>, <1.56166, -0.84438, -0.588395> } triangle { <1.65637, 0.114632, 0.145912>, <1.56166, -0.84438, -0.588395>, <1.56166, 0.224602, -0.0899203> } triangle { <1.65637, -0.95435, -0.352563>, <1.65637, 0.114632, 0.145912>, <1.32393, 0.0634962, 0.255573> } triangle { <1.65637, -0.95435, -0.352563>, <1.32393, 0.0634962, 0.255573>, <1.32393, -1.00549, -0.242902> } triangle { <1.32393, -1.00549, -0.242902>, <1.32393, 0.0634962, 0.255573>, <1.22922, 0.173467, 0.0197405> } triangle { <1.32393, -1.00549, -0.242902>, <1.22922, 0.173467, 0.0197405>, <1.22922, -0.895516, -0.478734> } triangle { <1.22922, 0.173467, 0.0197405>, <1.32393, 0.0634962, 0.255573>, <1.65637, 0.114632, 0.145912> } triangle { <1.22922, 0.173467, 0.0197405>, <1.65637, 0.114632, 0.145912>, <1.56166, 0.224602, -0.0899203> } triangle { <1.32393, -1.00549, -0.242902>, <1.22922, -0.895516, -0.478734>, <1.56166, -0.84438, -0.588395> } triangle { <1.32393, -1.00549, -0.242902>, <1.56166, -0.84438, -0.588395>, <1.65637, -0.95435, -0.352563> } texture { T_Copper_4B } } rotate < 0, 2, 0> rotate < 7, 0, 0> scale < 0.564474, 0.564474, 0.564474 > } light_source {<0, 0, 5> color rgb < 1 1 1 >} // object light //light_source {<0.167489, -2.9818, 1.46689> color rgb < 1 1 1 >} // rotate < 0, 2, 0> // rotate < 7, 0, 0> // scale < 0.564474, 0.564474, 0.564474 > //} light_source {<0.167489, -5.9818, 1.46689> color rgb < 1 1 1 >}