#include "colors.inc" #include "shapes.inc" #include "glass.inc" #include "textures.inc" #include "skies.inc" background { Gray } camera { location <5,10,-23> look_at <6,6,6> } light_source { <130, 140,-150> White} light_source { <130, 140,150> White} light_source { <130, -140,150> White} #declare i = 0.5; #declare g = seed(pi); #declare altura = seed(pi); #declare n = 8; #declare r = 3; #declare s = 2; sky_sphere{S_Cloud2} plane {y,-0.3 pigment{color Gray}} union { box { <0,0,0>, <15,6,10> texture {pigment {color Red }} } #while (i < n) #if (rand(g)<0.5) union { #declare r = 4 #while (r < 12) box{ , texture {pigment {color rgb<1,1,0>}} } #declare r = r + 3 #end } #end #declare i=i+2; #end }