#include "colors.inc" #include "textures.inc" // MONUMENTO declare andar = merge{ box{<-2.5, 0, -2.5>,<2.5, 3, 2.5>} box{<-10 , 0, -6>,<-2.5, 3, 6>} box{<2.5, 0, -6>,<10, 3, 6>} texture {pigment{color Gray}}} object{andar} // PAVIMENTO plane{<0,1,0>,0 texture{pigment{color Green}}} // FUNDO background{ color Blue } // CAMERA camera { location <-20,20,0> look_at <0,2,0> } // LUZ light_source{ <-70,30,0> color White}