// MC930 - Projeto de Computaçao Grafica // Last edited on 2000-12-14 09:07:40 by mc726 // MONUMENTO #include "colors.inc" #include "textures.inc" #include "finish.inc" #include "stars.inc" background{ color rgb < 0.00, 0.00, 0.00 > } camera { location < 2.50, 3.50, 2.50 > right < 0.00, 1.20, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } light_source { <0.00, 4.0, 3.50> color rgb <1.00,1.00,1.00> } light_source { <0.00, 0.00, 25.50> color rgb <1.00,1.00,1.00> } light_source { <-10.00, 0.00, 0.50> color rgb <1.00,1.00,1.00> } //ceu estrelado plane {y, -5 texture { Starfield1 } } //ceu chao plane {z, -0.081 pigment {checker Green, Brown} scale<0.01,0.01,0.01> } #declare base = cylinder { <0,0,-0.08> <0,0,0>,1.5 pigment {color rgb <1,1,1>} } object{ base } #declare meia_concha = bicubic_patch{ type 1 flatness 0.0100 u_steps 3 v_steps 3, //ponto mais baixo <-0.26,-1.477, 0>, <-1.05,-1.05, 0>, <-1.3,-0.75,0>, <-1.5,0,0>, //ponto intermediario 1 <-0.245,-1.3886,0.5>, <-0.987,-0.987,0.5>, <-1.221,-0.705,0.5>, <-1.41,0,0.5>, //ponto intermediario 2 <-0.1944,-1.103,1.0>, <-0.784,-0.784,1.0>, <-0.97,-0.56,1.0>, <-1.12,0,1.0>, //ponto mais elevado <0,0,1.5>, <0,0,1.5>, <0,0,1.5>, <0,0,1.5> pigment { color rgb <1,1,1> } } object { meia_concha } object { meia_concha rotate <0,0,-80> }