#include "colors.inc" #include "glass.inc" #include "stones1.inc" #include "skies.inc" light_source { < 100.00, 50.00, 100.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 35.00, 0.00, 10.00 > right < 2.40, 0.00, 0.00 > up < 0.00, 0.00, 1.80 > sky < 0.00, 0.00, 1.00 > look_at < .00, 0.00, 1.00 > rotate < 0.00, 0.00, 0.00 > } #declare grama = box { <100,100, 1.5>, <-100,-100,1> pigment { color Green } finish { diffuse 1 ambient 0 } } union { object { grama } object { grama } }