#include "colors.inc" #include "stones.inc" #include "textures.inc" #include "finish.inc" camera { location <71, 10, 15> look_at <11, 20, -11> } background { color White } light_source { <0, 50, 0> White } light_source { <32 128, 5> White } light_source { <0, 130, 50> White } light_source { <180, 70, 30> White } light_source { <-120,10, 3> White } #declare t_prata = texture { pigment { Gray } finish { ambient .1 diffuse .4 specular .3 roughness 0.001 reflection .3 metallic } } #declare t_granito = texture { pigment { granite color_map { [ 0.0 rgbft <0.3, 0.2, 0.3, 0.0, 0.0> ] [ 0.22 rgbft <0.55, 0.56, 0.50, 0.0, 0.0> ] [ 1.0 rgbft <0.73, 0.70, 0.60, 0.0, 0.0> ] } turbulence 0.7 ramp_wave } normal { bumps , 0.1 scale 0.2 } finish { ambient 0.5 diffuse 1.0 crand 0.25 } } #declare t_vidro = material { texture { pigment { color rgbf <0.5, 0.5, 0.65, 0.95> } normal { bumps , 0.2 scale <0.5, 0.5, 5.0> } finish { ambient 0.1 diffuse 0.2 phong 1.0 phong_size 50.0 specular 0.5 roughness 0.06 reflection 0.15 } } interior { ior 1.1 } } #declare eixos = union { cylinder {<-20,0,0>, <20,0,0>, 0.02 pigment { Red }} cylinder {<0,-20,0>, <0,20,0>, 0.02 pigment { Green }} cylinder {<0,0,-20>, <0,0,20>, 0.02 pigment { Blue }} } #declare prisma = prism { linear_sweep linear_spline -0.01, 1.01, 4, <0,.2>,<0,-.2>,<-.8,0>,<0,.2> } #declare triangulotopo = prism { linear_sweep linear_spline 0.0, 0.2, 5, <0,0>,<4.698,1.71>,<4.698,-3>,<0,-3>,<0,0> texture { t_granito } } #declare estrela = difference { cylinder{<0,0,0>,<0,.5,0>, 1 } merge { object { prisma } object { prisma rotate <0,90,0> } object { prisma rotate <0,180,0> } object { prisma rotate <0,270,0> } } scale <0.6,0.6,0.4> rotate <90,0,0> } #declare logo = union { text { ttf "ariali.ttf" "CITIBANK" 0.5, 0} // Configurar o caminho correto object { estrela translate <5.5,0.5,0> } } #declare ceu = plane { y, 700 texture { pigment { SkyBlue } finish { ambient 1 diffuse 0} } texture { pigment { bozo turbulence .5 color_map { [0 White] [1 White filter 1] } } finish { ambient 1 diffuse 0 } scale <1000, 250, 250> } } #declare Janela = union { box { <0,0,0>, <1,1,0.1> material { t_vidro } } box { <0,0,0>, <0.01,1,0.1> texture{ pigment { Black }}} box { <0,0,0>, <1,0.01,0.1> texture{ pigment { Black }}} box { <0,1,0>, <1,1-0.01,0.1> texture{ pigment { Black }}} box { <1,0,0>, <1-0.01,1,0.1> texture{ pigment { Black }}} } #declare coluna = box { <0,0,-0.3>, <0.2,1,0.5> texture { t_granito }} #declare paredeandar = union { object { Janela } object { Janela translate <1,0,0> } object { coluna translate <2,0,0> } object { Janela translate <2.2,0,0> } object { Janela translate <3.2,0,0> } object { Janela translate <4.2,0,0> } object { coluna translate <5.2,0,0> } object { Janela translate <5.4,0,0> } object { Janela translate <6.4,0,0> } object { Janela translate <7.4,0,0> } object { coluna translate <8.4,0,0> } object { Janela translate <8.6,0,0> } object { Janela translate <9.6,0,0> } object { Janela translate <10.6,0,0> } object { coluna translate <11.6,0,0> } object { Janela translate <11.8,0,0> } object { Janela translate <12.8,0,0> } object { Janela translate <13.8,0,0> } object { coluna translate <14.8,0,0> } object { Janela translate <15,0,0> } object { Janela translate <16,0,0> } object { Janela rotate <0,45,0> translate <17,0,0>} } #declare fatiaandar = union { object { paredeandar } object { paredeandar rotate <0, 90, 0> translate <17+(sqrt(2))/2,0,-(sqrt(2))/2>} object { paredeandar rotate <0, -90, 0> translate <-(sqrt(2))/2, 0, -17-(sqrt(2))/2>} object { Janela rotate <0,-135,0> translate <0,0,-17-sqrt(2)> } object { Janela rotate <0,180,0> translate <1,0,-17-sqrt(2)> } object { Janela rotate <0,180,0> translate <17,0,-17-sqrt(2)> } } #declare corpo = union { #declare dig = sqrt(2)/2; #declare Count1 = 0; #while (Count1 < 12) prism { linear_sweep linear_spline 0.0, 0.2, 9, <0,0>,<17,0>,<17+dig,-dig>,<17+dig,-17-dig>,<17,-17-2*dig>,<0,-17-2*dig>,<-dig,-17-dig>,<-dig,-dig>,<0,0> texture { t_granito } translate <0,3*Count1,0> } #declare Count1 = Count1+1; #end prism { linear_sweep linear_spline 0.0, 0.2, 9, <0,0>,<17,0>,<17+dig,-dig>,<17+dig,-17-dig>,<17,-17-2*dig>,<0,-17-2*dig>,<-dig,-17-dig>,<-dig,-dig>,<0,0> texture { t_granito } translate <0,37,0> } #declare Count1 = 0; #while (Count1 < 37) object { fatiaandar translate <0, Count1, 0> } #declare Count1 = Count1+1 ; #end box { <1,-19,-17-sqrt(2)>, <1.2,48,-22> texture { t_granito }} box { <16,-19,-17-sqrt(2)>, <15.8,48,-22> texture { t_granito }} box { <0,-19,0>,<0.2,48,-sqrt(2)> texture { t_granito } rotate <0,-45,0> translate <1,0,-22> } box { <0,-19,0>,<0.2,48,-sqrt(2)> texture { t_granito } rotate <0,-45,0> scale <-1,1,1> translate <16,0,-22> } box { <2,-19,-22.8>, <15,48,-23> texture { t_granito } } box { <1,37,-17-sqrt(2)>,<16,48,-17-sqrt(2)-0.2> texture { t_granito } } } #declare cbase = box { <2,.2,0>,<15,-3.5,0.5> texture { t_granito } rotate <14,0,0> } #declare ccol = union { #declare Count2 = 0; #while (Count2 < 5) object { coluna translate <2+3.2*Count2,0,0> scale <1,2,1>} #declare Count2 = Count2+1 ; #end box { <2,2,0.5>,<15,2.2,-2-sqrt(2)/2> texture { t_granito } } box { <2,0.2,0.0>,<15,0,-5> texture { t_granito } rotate <70,0,0> translate <0,2,0.35>} object { triangulotopo rotate <0,0,-90> translate <2,4.638+2.2,0.5-1.71>} object { triangulotopo rotate <0,0,-90> translate <15,4.638+2.2,0.5-1.71>} object { logo texture { t_prata } scale <-1.8,1.8,1.4> translate <14,4,-0.6>} } #declare coltopo = union { prism { linear_sweep linear_spline 0.0, 0.2, 5, <2,-2>,<17,-2>,<17,-17>,<2,-27>,<2,-2> texture { t_granito } translate <0,2,0> } object { ccol } object { ccol rotate <0, 90, 0> translate <17+(sqrt(2))/2,0,-(sqrt(2))/2>} object { ccol rotate <0, -90, 0> translate <-(sqrt(2))/2, 0, -17-(sqrt(2))/2>} object { ccol rotate <0, 180, 0> translate <17,0,-17-sqrt(2)>} translate <0,37,0> } #declare junta = union { object { cbase } object { cbase rotate <0, 90, 0> translate <17+(sqrt(2))/2,0,-(sqrt(2))/2>} object { cbase rotate <0, -90, 0> translate <-(sqrt(2))/2, 0, -17-(sqrt(2))/2>} object { cbase rotate <0, 180, 0> translate <17,0,-17-sqrt(2)>} } object { coltopo } object { corpo } object{ eixos } object{ ceu } plane{ y, -19 texture{ pigment { White }}} #declare vitro = union { #declare Count2 = 0; #while (Count2 <6) #declare Count3 = 0; #while (Count3 < 7) object { Janela translate <-3+Count2,Count3,0> } #declare Count3 = Count3+1; #end #declare Count2 = Count2 + 1; #end rotate <0,90,0> scale <1,1.8,1> } #declare vitro2 = union { #declare Count2 = 0; #while (Count2 <4) #declare Count3 = 0; #while (Count3 < 8) object { Janela translate <-2+Count2,Count3,0> } #declare Count3 = Count3+1; #end #declare Count2 = Count2 + 1; #end rotate <0,90,0> scale <1,1.8,1> } #declare base = union { union { intersection { box{ <-11,0,11>,<11,19,-11> texture { t_granito } } plane { z, 11*sqrt(2)-3.5 texture { t_granito } rotate <0,45,0>} plane { z, 11*sqrt(2)-3.5 texture { t_granito } rotate <0,135,0>} plane { z, 11*sqrt(2)-3.5 texture { t_granito } rotate <0,-45,0>} plane { z, 11*sqrt(2)-3.5 texture { t_granito } rotate <0,-135,0>} plane { y, 16 texture { t_granito } } plane { y, 0 texture { t_granito } rotate <45,0,0> rotate <0,45,0> translate <0,25,0>} plane { y, 0 texture { t_granito } rotate <45,0,0> rotate <0,135,0> translate <0,25,0>} plane { y, 0 texture { t_granito } rotate <45,0,0> rotate <0,-45,0> translate <0,25,0>} } // object { vitro2 translate <11,0,0> } object { vitro2 translate <11,0,0> rotate <0,180,0> } object { vitro2 translate <11,0,0> rotate <0,90,0> } object { vitro2 translate <11,0,0> rotate <0,-90,0> } rotate <0,45,0> } object { vitro translate <11*sqrt(2)-3.5,0,0>} object { vitro translate <11*sqrt(2)-3.5,0,0> rotate <0,90,0>} object { vitro translate <11*sqrt(2)-3.5,0,0> rotate <0,180,0>} object { vitro translate <11*sqrt(2)-3.5,0,0> rotate <0,-90,0>} } object { base translate <8.5,-19,-8.5-sqrt(2)/2>} object { junta }