// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2003-02-27 10:00:32 by stolfi background{ color rgb < 0.10, 0.20, 0.30 > } light_source { < 5.00, 3.00, -5.00 > color rgb < 3.00, 3.00, 3.00 > } //light_source { // < -5.00, 5.00, -5.00 > // color rgb < 1.00, 1.00, 1.00 > //} camera { location < -5.00, -3.00, -22.00 > right < 1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 1.00, 0.00 > look_at < 0.00, 0.00, 0.00 > } #declare tinta_A = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.50, 0.50, 0.50 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } // Cabeça sphere { < 0.00, 5.50, 0.00 >, 1.80 texture { tinta_A } } // Pescoço cylinder { < 0.00, 2.50, 0.00 >, < 0.00, 3.80, 0.00 >, 0.75 texture { tinta_B } } // Tronco box { < -3.00 , -3.90, -1.20 >, < 3.00 , 2.55, 1.20> texture { tinta_B } } //Perna Esquerda cylinder { < -1.8, -8.90 , 0.00 >, < -1.8, -3.90 , 0.00 >, 1.00 texture { tinta_C} } //Perna Esquerda cylinder { < 1.8, -8.90 , 0.00 >, < 1.8, -3.90 , 0.00 >, 1.00 texture { tinta_C} } //Braço Esquerdo cylinder { <-3.00, 1.55, 0.00>, <-5.00, -0.50, -3.00>, 0.90 texture { tinta_A } } //Braço direito cylinder { < 6.00, 1.55, 0.00> < 3.00, 1.55, 0.00>, 0.90 texture { tinta_A } } // Bandeira cylinder { < 6.30, -8.90, 0.00 > < 6.30, 8.90, 0.00 >, 0.40 texture { tinta_D } }