// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2003-02-27 10:15:50 by stolfi background{ color rgb < 0.00, 0.50, 0.00 > } light_source { < 5.00, 7.00, 20.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 5.00, 5.00, 5.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 0.00, 0.00, 15.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.90, 0.90, 0.90 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cabelo = cone { < 0.00, 3.20, 0.00 >, 1.50, < 0.00, 4.20, 0.00 >, 0.01 texture { tinta_C } } #declare rosto = sphere { < 0.00, 1.60, 0.00 >, 1.50 texture { tinta_B } } #declare corpo = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, -5.00, 0.00 >, 2.00 texture { tinta_A } } #declare braco_esquerdo = cone { < -3.00, 0.00, 0.00>, 1.00, < -2.50, -4.00, 0.00>, 0.01 texture { tinta_B } } #declare braco_direito = cone { < +3.00, 0.00, 0.00>, 1.00, < +2.50, -4.00, 0.00>, 0.01 texture { tinta_B } } // Aqui está a cena, finalmente: union { object { cabelo } object { rosto } object { corpo } object { braco_esquerdo } object { braco_direito } }