#include "colors.inc" background{ color rgb GreenYellow} light_source { < 0.00, 0.00, -50.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 0.00, 0.00, -20.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare beje = texture { pigment { color rgb < 0.60, 0.90, 0.40 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb <10,10,10> } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment { color Gray15 } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } sphere { < 0.00, -5.00, 0.00 >, 2.00 texture {beje} } box { <-2, 3.0, -4>, // Near lower left corner < 2, -1, 4> // Far upper right corner texture {cinza} } cylinder { < 0.00, 2.00, 0.00 >, < 0.00, -4.00, 0.00 >, 0.75 texture {branco} } cylinder { < -0.50, 4.70, 0.00 >, < -4.00, 4.70, 0.00 >, 1.00 texture {beje} } cylinder { < 0.50, 4.70, 0.00 >, < 4.00, 4.70, 0.00 >, 1.00 texture {beje} } cylinder { < 2.00, -5.00, 0.00 >, < 4.00, -2.00, 0.00 >, 0.50 texture {preto} } cylinder { < -2.00, -5.00, 0.00 >, < -4.00, -2.00, 0.00 >, 0.50 texture {preto} }