// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2003-02-27 10:34:45 by stolfi background{ color rgb < 0.00, 0.03, 0.15 > } light_source { < 4.00, 10.00, 50.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 8.00, -10.00, -20.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 3.00, 1.00, -8.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 6.00, 1.00, -8.00 > look_at < 0.00, 0.50, 0.00 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.80, 0.40, 0.30 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare corpo = box { <-2.00, -1.50, -1.50>, < 2.00, 1.50, 1.50> texture { tinta_A scale 4 } } #declare bola = sphere { < 0.00, 3.00, 0.00 >, 1.00 texture { tinta_B } } #declare antebraco1 = cylinder { < -2.70, -1.00, -2.00 >, < -0.50, -1.00, -2.00 >, 0.50 texture { tinta_B } } #declare antebraco2 = cylinder { < 2.70, -1.00, -2.00 >, < 0.50, -1.00, -2.00 >, 0.50 texture { tinta_B } } #declare braco1 = cylinder { < 2.50, -1.20, -1.00 >, < 2.50, 1.50, 1.00 >, 0.75 texture { tinta_B } } #declare braco2 = cylinder { < -2.50, -1.20, -1.00 >, < -2.50, 1.50, 1.00 >, 0.75 texture { tinta_B } } // Aqui está a cena, finalmente: object { corpo } object { bola } object{ antebraco1 } object { antebraco2 } object{ braco1 } object { braco2 }