// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2003-02-27 09:54:04 by stolfi background{ color rgb < 0.20, 0.33, 0.45 > } light_source { < -17.00, 10.00, 50.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < -17.00, 50.00, -20.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < -9.00, 0.00, 0.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 1.00, 0.00 > look_at < 0.00, 0.00, 0.00 > } #declare raio = 2.000; #declare tinta_branca = texture { pigment { color rgb 2*< 1.00, 1.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_preta = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cabeca = sphere { < 0.00, 2.00, 0.00 >, 1.00 texture { tinta_branca } } #declare pescoco = cylinder { < 0.00, 0.30, 0.00 >, < 0.00, +2.00, 0.00 >, 0.5 texture { tinta_branca } } #declare tronco = cylinder { < 0.00, -3.00, 0.00 >, < 0.00, +0.30, 0.00 >, 1.35 texture { tinta_preta } } #declare braco_dir = cylinder { < 0.90, -0.10, 1.00 >, < -0.30, -0.40, 1.50 >, 0.30 texture { tinta_branca } } #declare braco_esq = cylinder { < -0.90, -0.10, -1.00 >, < +0.30, -0.40, -1.50 >, 0.30 texture { tinta_branca } } // Aqui está a cena, finalmente: union { object { cabeca } object { pescoco } object { tronco } object { braco_dir } object { braco_esq } }