// Exemplo de arquivo de descricao de cena para POV-ray
// Last edited on 2003-02-27 09:54:04 by stolfi

background{ color rgb < 0.20, 0.33, 0.45 > }

light_source {
  < -17.00, 10.00, 50.00 >
  color rgb < 1.00, 1.00, 1.00 >
} 

light_source {
  < -17.00, 50.00, -20.00 >
  color rgb < 1.00, 1.00, 1.00 >
} 

camera {
  location  <  -9.00, 0.00, 0.00 >
  right     < -1.20, 0.00, 0.00 >
  up        <  0.00, 0.00, 0.90 >
  sky       <  0.00, 1.00, 0.00 >
  look_at   <  0.00, 0.00, 0.00 >
} 

#declare raio = 2.000;

#declare tinta_branca = 
  texture {
    pigment { color rgb 2*< 1.00, 1.00, 1.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare tinta_preta = 
  texture {
    pigment { color rgb < 0.00, 0.00, 0.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }
  
#declare cabeca =
  sphere {
    < 0.00, 2.00, 0.00 >, 1.00 
    texture { tinta_branca }
  }
  
#declare pescoco = 
  cylinder {
    < 0.00, 0.30, 0.00 >,
    < 0.00, +2.00, 0.00 >,
    0.5
    texture { tinta_branca }
  }

#declare tronco = 
  cylinder {
    < 0.00, -3.00, 0.00 >,
    < 0.00, +0.30, 0.00 >,
    1.35
    texture { tinta_preta }
  }

#declare braco_dir = 
  cylinder {
    < 0.90, -0.10, 1.00 >,
    < -0.30, -0.40, 1.50 >,
    0.30
    texture { tinta_branca }
  }

#declare braco_esq = 
  cylinder {
    < -0.90, -0.10, -1.00 >,
    < +0.30, -0.40, -1.50 >,
    0.30
    texture { tinta_branca }
  }
  

  
// Aqui está a cena, finalmente:


union {
	object { cabeca } 	
	object { pescoco }
	object { tronco }
	object { braco_dir }
	object { braco_esq }
	}