// Last edited on 2003-03-19 18:07:10 by stolfi #include "colors.inc" background{White} camera { angle 15 location <2,4,-12> look_at <0,0,0> } light_source { <10, 20, -10> color White } light_source { <3,7,-15> color 0.5*White } blob { threshold .65 sphere { <.5,0,0>, .8, 1 pigment {Blue} } sphere { <-.5,0,0>,.8, 1 pigment {Red} } finish { phong 1 } } blob { threshold .65 sphere { <0,.5,0>, .8, 1 pigment {Blue} } sphere { <0,-.5,0>,.8, 1 pigment {Red} } finish { phong 2 } } blob { threshold .65 sphere { <.2,-1.1,0>, .4, 1 pigment {Green} } sphere { <-.2,-1.1,0>,.4, 1 pigment {Green} } finish { phong 3 } } cylinder { < 0, -0.8 , 0.00 >, < 0, -1.1 , 0.00 >, .1 pigment { Green } finish { phong 4 } }