// Last edited on 2003-03-19 18:29:34 by stolfi

#include "colors.inc"
  background{White}
  camera {
    angle 15
    location <-1,2,-4.5>
    look_at <0,0,0>
  }
  light_source { <10, 20, -50> color White }
  light_source { <-20, 10, -50> color 0.5*White }

  blob {
    threshold .65
  
#declare Index = 1;
#while(Index <= 2*3.1415 + 3.1415)

    cylinder{ <.40*cos(Index),.40*sin(Index),0>, <.03*cos(Index),0,0>, .03, 1 pigment {Blue} }
    sphere  { <.42*cos(Index),.42*sin(Index),0>, .05, 1 pigment {Blue} } 

//    sphere  { <1*sin(Index),1*cos(Index),0>, .05, 1 pigment {Blue} } 
  #declare Index = Index + 3.1415/8;
#end

 
    sphere  { <0,0,0>  , .8, 1 pigment {Pink} }   
   
   finish  { phong 1 }
  }
  
  
 #declare tinta_A = 
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

 
 
/*  
  #declare Index = 1;
 #while(Index < 2*3.1415 + 3.1415)

   sphere {
    <.5*cos(Index),.5*sin(Index),0>, .05 
    texture { tinta_A }
  }
  #declare Index = Index + 3.1415/8;
#end
  */