// Last edited on 2003-03-19 18:29:34 by stolfi #include "colors.inc" background{White} camera { angle 15 location <-1,2,-4.5> look_at <0,0,0> } light_source { <10, 20, -50> color White } light_source { <-20, 10, -50> color 0.5*White } blob { threshold .65 #declare Index = 1; #while(Index <= 2*3.1415 + 3.1415) cylinder{ <.40*cos(Index),.40*sin(Index),0>, <.03*cos(Index),0,0>, .03, 1 pigment {Blue} } sphere { <.42*cos(Index),.42*sin(Index),0>, .05, 1 pigment {Blue} } // sphere { <1*sin(Index),1*cos(Index),0>, .05, 1 pigment {Blue} } #declare Index = Index + 3.1415/8; #end sphere { <0,0,0> , .8, 1 pigment {Pink} } finish { phong 1 } } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } /* #declare Index = 1; #while(Index < 2*3.1415 + 3.1415) sphere { <.5*cos(Index),.5*sin(Index),0>, .05 texture { tinta_A } } #declare Index = Index + 3.1415/8; #end */