// Last edited on 2003-03-19 18:32:27 by stolfi
#include "colors.inc"

background{color Gray80}

light_source {
  < 0.00, 50.00, -50.00 >
  color 1.2*White
} 

camera {
  location  <  0.00, 18.00, -32.00 >
  look_at   <  0.00, 2.00, 0.00 >
} 

blob {
    threshold .65
    sphere { <0,0,0>, 6.0, 1 pigment {White} }
    cylinder { <0, 1, 0>, <0, 12, 0>, 4.0, 1 pigment {MediumBlue} }
    sphere { <0,13,0>, 5.0, 1 pigment {DarkSlateBlue} }
    cylinder { <1, 0, 0>, <12, 0, 0>, 4.0, 1 pigment {MediumBlue} }
    sphere { <13,0,0>, 5.0, 1 pigment {DarkSlateBlue} }
    cylinder { <0, -1, 0>, <0, -12, 0>, 4.0, 1 pigment {MediumBlue} }
    sphere { <0,-13,0>, 5.0, 1 pigment {DarkSlateBlue} }
    cylinder { <-1, 0, 0>, <-12, 0, 0>, 4.0, 1 pigment {MediumBlue} }
    sphere { <-13,0,0>, 5.0, 1 pigment {DarkSlateBlue} }
    cylinder { <0, 0, 1>, <6, 0, 7>, 2.0, 1 pigment {Pink} }
    sphere { <7,0,8>, 3.0, 1 pigment {Red} }
    cylinder { <0, 0, -1>, <6, 0, -7>, 2.0, 1 pigment {Pink} }
    sphere { <7,0,-8>, 3.0, 1 pigment {Red} }
    cylinder { <0, 0, 1>, <-6, 0, 7>, 2.0, 1 pigment {Pink} }
    sphere { <-7,0,8>, 3.0, 1 pigment {Red} }
    cylinder { <0, 0, 1>, <-6, 0, -7>, 2.0, 1 pigment {Pink} }
    sphere { <-7,0,-8>, 3.0, 1 pigment {Red} }
    finish { phong 1 }
  }