// Last edited on 2003-03-19 18:41:12 by stolfi // MC930A Segunda Atividade de Laboratório utilizando POV-ray // Autor: Mário Riudoms Sangenis - RA: 992198 #include "colors.inc" #include "textures.inc" background{ color rgb < 0.20, 0.20, 0.20 > } light_source { < 15.00, 30.00, -50.00 > color rgb 1.4*< 1.00, 1.00, 1.00 > } camera { location < 0.00, 3.00, -20.00 > right < +1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 1.00, 0.00 > look_at < 0.00, 0.00, 0.00 > } #declare vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } // Aqui está a cena, finalmente: union { blob { threshold .3 sphere { <7.5,0,0>, 3, 1 pigment {Blue_Sky3} } sphere { <3.5,0>, 4, 1 pigment {Sapphire_Agate} } sphere { <-2,0,0>, 5, 1 pigment {Blood_Marble} } sphere { <-7.5,0,0>, 4, 1 pigment {Red_Marble} } sphere { <-2,5,0>, 3, 1 pigment {Jade} } sphere { <-2,-5,0>, 3, 1 pigment {Jade} } cylinder { <7.5,0,2.5>, <7.5,0,-2.5>, .5, 1 pigment {Red} } finish { phong 1 } } }