#include "colors.inc" background{White} camera { angle 15 location 0.9*<11,1,-9> look_at <0,0,0> } light_source { <10, 20, -30> color White } blob { threshold .45 sphere { <0.0.0>, .7, 1 pigment {Red} normal { bozo turbulence .5 lambda 2 normal_map { [0.4 dents .15 scale .01] [0.6 agate turbulence 1] [1.0 dents .15 scale .01] } } } sphere { <-.8,-.8,0>,.55, 1 pigment {Blue} normal { bozo turbulence .5 lambda 2 normal_map { [0.4 dents .15 scale .01] [0.6 agate turbulence 1] [1.0 dents .15 scale .01] } } } cylinder{<-.8,-.8,0>, <0,0,0>, .2, 1} sphere { <.8,-.8,0>, .55, 1 pigment {Blue} normal { bozo turbulence .5 lambda 2 normal_map { [0.4 dents .15 scale .01] [0.6 agate turbulence 1] [1.0 dents .15 scale .01] } } } cylinder{<.8,-.8,0>, <0,0,0>, .2, 1} sphere { <0,.8,0>, .55, 1 pigment {Blue} normal { bozo turbulence .5 lambda 2 normal_map { [0.4 dents .15 scale .01] [0.6 agate turbulence 1] [1.0 dents .15 scale .01] } } } cylinder{<0,0,0>, <0,.8,0>, .2, 1} sphere{<0,0,-.8>,.55,1 pigment {Green} normal { bozo turbulence .5 lambda 2 normal_map { [0.4 dents .15 scale .01] [0.6 agate turbulence 1] [1.0 dents .15 scale .01] } } } cylinder{<0,0,-.8>, <0,0,0>, .2, 1} sphere{<0,0,.8>,.55,1 pigment {Green} normal { bozo turbulence .5 lambda 2 normal_map { [0.4 dents .15 scale .01] [0.6 agate turbulence 1] [1.0 dents .15 scale .01] } } } cylinder{<0,0,.8>, <0,0,0>, .2, 1} finish { phong 1 } }