// Last edited on 2003-03-19 19:13:34 by stolfi

#include "colors.inc"

  background{
    color rgb <0.20, 0.20, 0.20>
  }

  camera {
    location <5,2,-6>
    look_at <0,0,2>
  }

  light_source { 
	<10, 20, -20> 
	color rgb 1.4*<1.0, 1.0, 1.0>
  }


#declare cor1 = 
  pigment { 
	color rgb <0.0, 0.5, 0.9>
  }


blob {
  threshold .70
  // cabeca
  sphere { <  0.00, 3.00, 3.00 >, 3.0  1 pigment { Red transmit .5 } }
  // bracos
  sphere { < -2.50, 1.00, 2.50 >, 2.0  1 pigment { Yellow transmit .35 } }
  sphere { <  2.50, 1.00, 2.50 >, 2.0  1 pigment { Yellow transmit .35 } }
  // corpo
  cylinder {
	< 0.00, 0.50, 2.00 >, 
	< 0.00,-2.50, 2.00 >, 
	2.5 
	1 
	texture { cor1 }
 }
  // base
  cylinder {
	< -1.50, -3.25, 2.00 >, 
	<  1.50, -3.25, 2.00 >, 
	2.0 
	1
	pigment { Blue }
  }
 
  finish { phong 1 }
}