// Last edited on 2003-03-19 19:13:34 by stolfi #include "colors.inc" background{ color rgb <0.20, 0.20, 0.20> } camera { location <5,2,-6> look_at <0,0,2> } light_source { <10, 20, -20> color rgb 1.4*<1.0, 1.0, 1.0> } #declare cor1 = pigment { color rgb <0.0, 0.5, 0.9> } blob { threshold .70 // cabeca sphere { < 0.00, 3.00, 3.00 >, 3.0 1 pigment { Red transmit .5 } } // bracos sphere { < -2.50, 1.00, 2.50 >, 2.0 1 pigment { Yellow transmit .35 } } sphere { < 2.50, 1.00, 2.50 >, 2.0 1 pigment { Yellow transmit .35 } } // corpo cylinder { < 0.00, 0.50, 2.00 >, < 0.00,-2.50, 2.00 >, 2.5 1 texture { cor1 } } // base cylinder { < -1.50, -3.25, 2.00 >, < 1.50, -3.25, 2.00 >, 2.0 1 pigment { Blue } } finish { phong 1 } }