// Last edited on 2003-04-11 18:31:43 by stolfi #include "colors.inc" background{ color Gray50 } camera { location < 10, 7, 40 > right < -0.6, 0, 0 > up < 0, 0, 0.8 > sky < 0, 1, 0 > look_at < 0, 0, 0 > } light_source { 5*<10, 20, -10> color 1.1*White } light_source { 5*<-40, 50, 10> color 0.5*White } #declare cor_vermelho = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cor_cristal = < 1, 1, 1>; #declare tx_cristal = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 }pigment { color cor_cristal filter 1 } } #declare cor_espelho = < 0.6, 0.6, 0.6 >; #declare tx_espelho = texture { pigment { rgb cor_espelho } finish { ambient 0.05 diffuse 0.05 reflection cor_espelho specular 0.20 roughness 0.05 } } #declare anel = torus { 10, .5 texture { tx_cristal } } #declare miolometalico = sphere { < 0.00, 0.00, 0.00 >, 4.0 scale < 2.00, 0.00, 0.00 > texture { tx_espelho } } #declare cilindro = cylinder { < 0.0, 0.00, 0.00 > < 0.0, 12.00, 0.00 >, .5 texture { cor_vermelho } } #declare portacopo = torus { 2, .3 texture { cor_vermelho } translate < 0.0, 12.00, 0.00 > } #declare fundo = plane { <0, 1, 0>, -7 pigment { checker color 0.7*White + 0.3*Brown, color 0.3*White + 0.7*Brown } } object { fundo } object { miolometalico } object { anel } object { anel rotate -60*z} object { anel rotate -120*z} object { cilindro } object { portacopo }