// Last edited on 2003-04-13 23:44:05 by stolfi //alger //mtcorsva #include "colors.inc" #include "metals.inc" #include "stones1.inc" #include "textures.inc" #declare ctr = <0.67, 0, 0>; #declare cam = <0, 0, -5>; camera { location ctr + cam right 1.2*x up 0.9*y look_at ctr } light_source { ctr + 10*(vrotate(cam, 20*y) + 3*y) color 0.9*White } light_source { ctr + 10*(vrotate(cam, -50*y) + 3*y) color 1.3*White } plane{ y, -2 texture { pigment { SeaGreen } finish { reflection .35 specular 1 } normal { ripples .15 turbulence .5 scale .75 } }} #declare logotipo1 = text{ ttf "mtcorsva" "O Senhor" 0.1, 0 pigment{BrightGold}} #declare logotipo2 = text{ ttf "mtcorsva" "dos Toroides" 0.1, 0 pigment{BrightGold}} #if (clock<.61) #if (clock <.31) object{logotipo1 rotate x*360*(clock/0.3) translate <-6.5+5.5*(clock/0.3),.8,0>} #else object{logotipo1 translate <-6.5+5.5,.8,0>} object{logotipo2 rotate x*(-360)*(clock-0.3)/0.3 translate <6.5-8*(clock-0.3)/(0.3),-.8,0>} #end #else object{logotipo1 translate <-6.5+5.5,.8,0> rotate y*360*(clock-0.6)/0.4} object{logotipo2 translate <-1.5,-.8,0> rotate y*(-360)*(clock-0.6)/0.4} #end