// Last edited on 2003-04-13 23:59:53 by stolfi #include "colors.inc" background{ color rgb < .50, .50, .50 > } #declare ctr = < 0.00, 0.00, 0.00 >; #declare cam = < 0.00, 0.00, -40.00 >; camera { location ctr + cam right 1.2*x up 0.9*y look_at ctr } light_source { ctr + 10*(vrotate(cam, 20*y) + 3*y) color rgb 0.8*< 1.00, 1.00, 1.00 > } light_source { ctr + 10*(vrotate(cam, -50*y) + 3*y) color rgb 1.2*< 1.00, 1.00, 1.00 > } #declare letraA = text{ ttf "arial.ttf" "A" .15,2 texture{pigment{color 0.8*Red + 0.2*White}} scale<3,3,3> } #declare letraC = text{ ttf "arial.ttf" "C" .15,2 texture{pigment{color Green}} scale<3,3,3> } #declare letraM = text{ ttf "arial.ttf" "M" .15,2 texture{pigment{color 0.5*Blue + 0.5*White}} scale<3,3,3> } #declare letraE = text{ ttf "arial.ttf" "E" .15,2 texture{pigment{color White}} scale<3,3,3> } // cilindro central cylinder{<8.5,0,0>,<-8.5,0,0>,3 rotate<0,0,clock*180> texture{pigment{color rgb <0.3,0.3,0.3>}}} // letra A object{letraA translate<(clock*22)-28.5,-1.5,-3>} // letra C object{letraC translate<-2.5,21.5-(clock*23),-3>} // letra M object{letraM translate<1.5,(clock*23)-24.5,-3>} // letra E object{letraE translate<27.5-(clock*22) ,-1.5,-3>}