// Last edited on 2003-05-28 17:50:22 by stolfi #include "colors.inc" #include "stones.inc" background{ 0.2*Blue + 0.6*White} camera { location 0.60*<20, -3, -30> right x up y sky y look_at <0,-3.3,0> } light_source { <1000, 300, -500> 1.2*White } light_source { <-500, 300, -1000> 0.9*White } light_source { <500, 1300, -300> 0.9*White } plane { y, -13 texture { T_Stone10} } #declare olho = sphere { < -1.00, 4.00, -2.00 >, .5 pigment {Blue} } #declare boca = sphere { < 0.00, 2.00, -2.00 >, .5 pigment {Red } } #declare corpo = cylinder { < 0.00, -5.00, 0.00 >, < 0.00, 0.00, 0.00 >, 2 pigment {Brown } } #declare cabeca = sphere { < 0.00, 3.50, 0.00 >, 2.5 pigment { Brown } } #declare membrossup = cylinder { < -2, -1.00, 0.00 >, < 2, 1.00, 0.00 >, 0.55 pigment { Black } } #declare coxas = cylinder { < 0, -5.00, 0.00 >, < 0, -7.00, 0.00 >, 0.55 pigment { Black } } #declare pescoco = cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 1.10, 0.00 >, 0.35 pigment { Black } } #declare joelhos = sphere { <0, -7, 0 >, 0.8 pigment {CoolCopper} } #declare membrosinf = cylinder { <0,-7,0>, <-1,-11,0>, 0.55 pigment {BakersChoc} } #declare pes = sphere { <-1,-11,0>, 0.6 scale<3,0,0> pigment {Copper} } #if (clock=0) union{ object{ olho } object{ olho translate <2, 0, 0 >} object{ boca } object { cabeca } object { membrossup translate < -3.9, -1.46, 0> } object { membrossup scale < -1, 1, 1> translate<3.9,-1.46,0> } object {corpo} object { coxas translate <-1.5,0,0>} /*coxa esq */ object {coxas scale<-1,1,1> translate<1.5,0,0>} object {pescoco} object {joelhos translate <-1.5,0,0>} object {joelhos scale<-1,1,1> translate <1.5,0,0>} object {membrosinf translate <-1.5,0,0> } object {membrosinf scale <-1,1,1> translate <1.5,0,0> } object {pes translate <-0.2,0,0> } object {pes scale <-1,1,1> translate <0.2,0,0>} } #else #if (clock < 0.51) union{ object{ olho } object{ olho translate <2, 0, 0 >} object{ boca } object { cabeca } object { membrossup translate < -3.9, -1.46, 0> } object { membrossup scale < -1, 1, 1> translate<3.9,-1.46,0> } object {corpo} translate clock*<-1,0,0> } union{ object { coxas translate <-1.5,0,0> rotate clock*<30,0,5> } object {coxas scale<-1,1,1> translate<1.5,0,0>} object {pescoco} object {joelhos translate <-1.5,0,0> rotate clock*<30,0,5>} object {joelhos scale<-1,1,1> translate <1.5,0,0>} object {membrosinf translate <-1.5,0,0> rotate clock*<0,0,40> translate clock*<-5,2,-3>} object {membrosinf scale <-1,1,1> translate <1.5,0,0> } object {pes translate <-0.2,0,0> translate clock*<5,1,-3> } object {pes scale <-1,1,1> translate <0.2,0,0>} } #end #if (clock > 0.51) union{ object{ olho } object{ olho translate <2, 0, 0 >} object{ boca } object { cabeca } object { membrossup translate < -3.9, -1.46, 0> } object { membrossup scale < -1, 1, 1> translate<3.9,-1.46,0> } object {corpo} } union{ object { coxas translate <-1.5,0,0> } object {coxas scale<-1,1,1> translate<1.5,0,0> rotate clock*<-5,0,1>} object {pescoco} object {joelhos translate <-1.5,0,0> } object {joelhos scale<-1,1,1> translate <1.5,0,0> rotate clock*<-5,0,1>} object {membrosinf translate <-1.5,0,0>} object {membrosinf scale <-1,1,1> translate <1.5,0,0> rotate clock*<0,0,-40/5> translate clock*<5/5,-2/5,3/5>} object {pes translate <-0.2,0,0> } object {pes scale <-1,1,1> translate <0.2,0,0> translate clock*<-5/5,-1/5,3/5>} } #end #end