// Last edited on 2003-05-29 22:52:04 by stolfi #include "colors.inc" #include "metals.inc" #include "woods.inc" #include "glass.inc" #include "skies.inc" background { color rgb < 0.8, 1.0, 1.0 > } #declare camX=2; #declare camY=-1; #declare camZ=15; light_source { 10*< 15.00, 20, 3.00 > color rgb 0.9*< 1,1,1 > } light_source { < -10.00, 0, 20.00 > color rgb 0.9*<1,1,1> } light_source { < 30.00, 0, 20.00 > color rgb 0.9*<1,1,1> } // light_source { // < camX, camY, camZ > // color rgb < 2.00, 2.00, 2.00 > // } camera { location right -x up y sky y look_at < camX, 0, 0 > } #declare pe = object { cylinder { <-1,-.3,0>, <4,-.3,0>, 0.5 pigment { White} } } #declare coxa_max_ang=45; #declare pe_ang_max=15; #if (clock <0.4) #declare pe_ang=-pe_ang_max/0.4*clock; #else #if (clock < 0.6) #declare pe_ang=-pe_ang_max - (3/2*pe_ang_max)/0.2*(clock-0.4); #else #if (clock < 0.8) #declare pe_ang=pe_ang_max/2; #else #declare pe_ang= pe_ang_max/2 - pe_ang_max/0.4*(clock -0.8); #end #end #end #if (clock < 0.4) #declare coxa_ang = acos((5 -4.5*sin(-pe_ang/180*pi))/5)*180/pi; #else #if (clock < 0.6) #declare aux=acos((5 -4.5*sin(-(-pe_ang_max/0.4*0.4) /180*pi))/5)*180/pi; #declare coxa_ang= aux + (coxa_max_ang - aux)/0.2*(clock -0.4); #else #if (clock < 0.8) #declare coxa_ang = coxa_max_ang - coxa_max_ang/0.2*(clock -0.6); #else #declare coxa_ang = 0; #end #end #end #declare tornozelod = union { cylinder { <0,0,0>, <0,5,0>, 1 pigment { White} } object {pe translate <0.5,0,0> rotate <0,0,pe_ang> translate <-0.5,0.5 ,0>} } #declare tornozeloe = union { cylinder { <0,0,0>, <0,5,0>, 1 pigment { White} } object {pe translate <0.5,0,0> rotate <0,0,0> translate <-0.5,0.5 ,0>} } #declare pernad = union { cylinder { <0,0,0>, <0,5,0>, 1.5 pigment { White} translate <0,-5,0> rotate <0,0,coxa_ang> translate <0,5,0> } object{ tornozelod translate <5*sin(coxa_ang*pi/180),-4.5+5*(1-cos(coxa_ang*pi/180)),0> } } #declare pernae = union { cylinder { <0,0,0>, <0,5,0>, 1.5 pigment { White} translate <0,-5,0> rotate <0,0,0> translate <0,5,0> } object{ tornozeloe translate <0,-4.5,0> } } #declare tronco = union { cylinder { <0,0,0>, <0,10,0>, 4 pigment {White} translate <0,5,0> } object{pernae translate <0,0,-1.8>} object{pernad translate <0,0,1.8>} } tronco plane { y,-6 pigment { checker color rgb <1,1,1>, color rgb <1,0.9,0.7> } }