// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2003-05-31 15:18:10 by stolfi #include "colors.inc" #declare imgname = "capeleto.gif"; #declare ctr = <0,0.5,0>; camera { location ctr + 0.5 * <0.1, 1.5, 5> right 1.0*x up 0.50*y sky y look_at ctr } light_source { <-1000,+500,+1000> color 1.2*White } light_source { <+1000,+300,+1000> color 0.8*White } light_source { < +10, +50,+1000> color 0.4*White } background { color Gray75 } #include "stones.inc" #include "textures.inc" #declare cranio = cylinder { <-0.55, +0.28, 0>, <-0.55, +0.88, 0>, 0.32 } #declare olho = sphere { <0,0,0>, 0.02 } #declare nariz = cone { <0,0,0>, 0.09, <0,0.15,0>, 0.001 } #declare cena = union { difference { object { cranio } union { object { olho scale <4,1,1> rotate <0,-20,0> translate <-0.3, +0.6, +0.26> } object { olho scale <4,1,1> translate <-0.56, +0.6, +0.30> } } } object { nariz translate <-0.46, +0.5, 0.29> } pigment { image_map {gif imgname} } translate <0.55, 0, 0> rotate <0,-20,0> } object { cena } object { cena rotate -53*y translate -0.8*x } object { cena rotate +53*y translate +0.8*x }