// Last edited on 2003-05-31 15:39:15 by stolfi #include "colors.inc" #declare imgname = "woman.png"; #declare ctr = <0,0,0>; camera { location ctr + 0.52 * < 6, 1.5, 0.1 > right 1.0*x up 0.50*y sky y look_at ctr } light_source { 10*<+20, 15, -20> color 1.2*White } light_source { 10*<+20, 8, +20> color 0.8*White } light_source { 10*<+20, 3, -4> color 0.4*White } background{ 0.5*Gray75 + 0.5*Cyan } #include "textures.inc" #declare rosto = blob { threshold 0.5 sphere { <.00, .5, .3>, .8, 1 } //principal sphere { <.05, .2, .3>, .3, 1 }//queixo sphere { <.35, .5, .3>, .2, .5 } //nariz pigment{ image_map {png imgname once } scale <1.1,1,1> } // pigment { White } translate < 0.00, -0.50, -0.30 > rotate <0,0.01,0> } object{ rosto } object{ rosto rotate +53*y translate -0.9*z } object{ rosto rotate -53*y translate +0.9*z }