// Last edited on 2003-06-24 15:23:23 by stolfi #include "colors.inc" #declare A11 = <0,0,0>; #declare A12 = <2,-1,0>; #declare A13 = <4,-1.3,0>; #declare A14 = <6,-1.5,0>; #declare A21 = <1,-2,1.3>; #declare A22 = <2,-2.5,1.3>; #declare A23 = <4,-2.5,1.3>; #declare A24 = <6,-2.5,1.3>; #declare A31 = <1,-4,0.7>; #declare A32 = <2,-3,0.7>; #declare A33 = <4,-3,0.7>; #declare A34 = <6,-3,0.7>; #declare A41 = <0,-6,0>; #declare A42 = <2,-5,0>; #declare A43 = <4,-4.8,0>; #declare A44 = <6,-4.5,0>; #declare B11 = A14; #declare B12 = <8,-1.7,0>; #declare B13 = <10,-2,0>; #declare B14 = <12,-2,0>; #declare B21 = A24; #declare B22 = <8,-2,1.3>; #declare B23 = <10,-2.5,1.3>; #declare B24 = <12,-2.5,1.3>; #declare B31 = A34; #declare B32 = <8,-3,0.7>; #declare B33 = <10,-3,0.7>; #declare B34 = <12,-3,0.7>; #declare B41 = A44; #declare B42 = <8,-4.3,0>; #declare B43 = <10,-4,0>; #declare B44 = <12,-4,0>; #declare C11 = B14; #declare C12 = <14,-2,0>; #declare C13 = <16,0,0>; #declare C14 = <18,-1,0>; #declare C21 = B24; #declare C22 = <14,-2,1.3>; #declare C23 = <16,0,1.3>; #declare C24 = <18,-1,1.3>; #declare C31 = B34; #declare C32 = <14,-3,0.7>; #declare C33 = <16,-3,0.7>; #declare C34 = <18,-5,0.7>; #declare C41 = B44; #declare C42 = <14,-4,0>; #declare C43 = <16,-6,0>; #declare C44 = <18,-5,0>; #declare bz_scale = 0.43; #include "../../bz-things.inc" #declare retalho1 = union{ bicubic_patch { type 0 flatness 0.0 u_steps 4 v_steps 4 A11, A12, A13, A14, A21, A22, A23, A24, A31, A32, A33, A34, A41, A42, A43, A44 texture { bz_tx_A } } object { bz_grid_A } } #declare retalho2 = union{ bicubic_patch { type 0 flatness 0.01 u_steps 4 v_steps 4 B11, B12, B13, B14, B21, B22, B23, B24, B31, B32, B33, B34, B41, B42, B43, B44 texture { bz_tx_B } } object { bz_grid_B } } #declare retalho3 = union{ bicubic_patch { type 0 flatness 0.01 u_steps 4 v_steps 4 C11, C12, C13, C14, C21, C22, C23, C24, C31, C32, C33, C34, C41, C42, C43, C44 texture { bz_tx_C } } object { bz_grid_C } } #declare scene = union{ union{ object{retalho1} object{retalho1 scale <1,1,-1>} object{retalho2} object{retalho2 scale <1,1,-1>} object{retalho3} object{retalho3 scale<1,1,-1>} translate < -9, +3, 0 > } // object{ bz_axes } } object{ bz_checker_bg } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos }