// Last edited on 2003-06-21 23:36:26 by stolfi // José Renato Paulon ra 970904 // Exercicio 11 #include "colors.inc" #include "textures.inc" #include "stones.inc" #include "finish.inc" //---------Pontos da 1a Parte--------- #declare A11 = <0, 0, 0>; #declare A12 = <2, 0, 0>; #declare A13 = <4, 1, 0>; #declare A14 = <6, 1, 0>; #declare A21 = <0, 2, 1>; #declare A22 = <2, 2, 1>; #declare A23 = <4, 2, 1>; #declare A24 = <6, 2, 1>; #declare A31 = <0, 4, 1.5>; #declare A32 = <2, 4, 1.5>; #declare A33 = <5, 4, 1.5>; #declare A34 = <7, 4, 1.5>; #declare A41 = <0, 4, 0>; #declare A42 = <2, 4, 0>; #declare A43 = <5, 4.5, 0>; #declare A44 = <7, 4.5, 0>; //---------Pontos da 2a Parte--------- #declare B11 = A14; #declare B12 = <8,1,0>; #declare B13 = <10,2,0>; #declare B14 = <12,2,0>; #declare B21 = A24; #declare B22 = <8,2,1>; #declare B23 = <10,3,1>; #declare B24 = <12,3,1>; #declare B31 = A34; #declare B32 = <8, 4, 1.5>; #declare B33 = <10, 4, 1.5>; #declare B34 = <12, 4, 1.5>; #declare B41 = A44; #declare B42 = <8, 4.5, 0>; #declare B43 = <10, 4.3, 0>; #declare B44 = <12, 4, 0>; //---------Pontos da 3a Parte--------- #declare C11 = B14; #declare C12 = <14,2,0>; #declare C13 = <15,1,0>; #declare C14 = <16,-.5,0>; #declare C21 = B24; #declare C22 = <14,2,1>; #declare C23 = <15,1,1>; #declare C24 = <16,0,1>; #declare C31 = B34; #declare C32 = <14, 4, 1.5>; #declare C33 = <15, 3, 1.5>; #declare C34 = <16, 2, 1.5>; #declare C41 = B44; #declare C42 = <14, 4, 0>; #declare C43 = <15, 3, 0>; #declare C44 = <16, 2, 0>; #declare bz_scale = 0.36; #include "../../bz-things.inc" #declare parte1 = union{ bicubic_patch { type 0 flatness 0 u_steps 3 v_steps 3 A11, A12, A13 , A14, A21, A22, A23 , A24, A31, A32, A33 , A34, A41, A42, A43 , A44 texture { bz_tx_A } } object { bz_grid_A } } #declare parte2 = union{ bicubic_patch { type 0 flatness 0 u_steps 3 v_steps 3 B11, B12, B13 , B14, B21, B22, B23 , B24, B31, B32, B33 , B34, B41, B42, B43 , B44 texture { bz_tx_B } } object { bz_grid_B } } #declare parte3 = union{ bicubic_patch { type 0 flatness 0 u_steps 3 v_steps 3 C11, C12, C13 , C14, C21, C22, C23 , C24, C31, C32, C33 , C34, C41, C42, C43 , C44 texture { bz_tx_C } } object { bz_grid_C } } #declare scene = union{ union{ object {parte1 } object {parte1 scale <1,1,-1> } object {parte2 } object {parte2 scale <1,1,-1> } object {parte3 } object {parte3 scale <1,1,-1> } translate < -7.5, -1, 0 > } // object{ bz_axes } rotate 180*y } object{ bz_checker_bg } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos }