// Last edited on 2003-06-21 23:55:47 by stolfi # include "colors.inc" #declare A11=<0,4,0>; #declare A12=<0.5,4.3,0>; #declare A13=<1,4.6,0>; #declare A14=<1.5,4.6,0>; #declare A21=<0,3.9,0.5>; #declare A22=<0.5,4.1,2>; #declare A23=<1,4.4,2>; #declare A24=<1.5,4.4,2>; #declare A31=<0,2,0.5>; #declare A32=<0.5,1.5,2>; #declare A33=<1,1.4,2>; #declare A34=<1.5,1.4,2>; #declare A41=<0,1,0>; #declare A42=<0.5,0.5,0>; #declare A43=<1,0.4,0>; #declare A44=<1.5,0.4,0>; #declare B11=<1.5,4.6,0>; #declare B12=<2.0,4.6,0>; #declare B13=<2.5,3.8,0>; #declare B14=<3,3.8,0>; #declare B21=<1.5,4.4,2>; #declare B22=<2,4.4,2>; #declare B23=<2.5,3.6,2>; #declare B24=<3,3.6,2>; #declare B31=<1.5,1.4,2>; #declare B32=<2,1.4,2>; #declare B33=<2.5,3,2>; #declare B34=<3,3,2>; #declare B41=<1.5,0.4,0>; #declare B42=<2,0.4,0>; #declare B43=<2.5,0.8,0>; #declare B44=<3,0.8,0>; #declare C11=<3,3.8,0>; #declare C12=<3.5,3.8,0>; #declare C13=<4,4.2,0>; #declare C14=<4.5,4.5,0>; #declare C21=<3,3.6,2>; #declare C22=<3.5,3.6,2>; #declare C23=<4,4,2>; #declare C24=<4.5,4.3,2>; #declare C31=<3,3,2>; #declare C32=<3.5,3,2>; #declare C33=<4,2.5,2>; #declare C34=<4.5,2.5,0.5>; #declare C41=<3,0.8,0>; #declare C42=<3.5,0.8,0>; #declare C43=<4,0.4,0>; #declare C44=<4.5,0.4,0>; #declare bz_scale = 0.17; #include "../../bz-things.inc" #declare ret1 = union{ bicubic_patch{ type 1 flatness 0 u_steps 4 v_steps 4 A11,A12,A13,A14, A21,A22,A23,A24, A31,A32,A33,A34, A41,A42,A43,A44 texture { bz_tx_A } } object { bz_grid_A } } #declare ret2= union{ bicubic_patch{ type 1 flatness 0 u_steps 4 v_steps 4 B11,B12,B13,B14, B21,B22,B23,B24, B31,B32,B33,B34, B41,B42,B43,B44 texture { bz_tx_B } } object { bz_grid_B } } #declare ret3= union{ bicubic_patch{ type 1 flatness 0 u_steps 4 v_steps 4 C11,C12,C13,C14, C21,C22,C23,C24, C31,C32,C33,C34, C41,C42,C43,C44 texture { bz_tx_C } } object { bz_grid_C } } #declare scene = union{ union{ object{ret1} object{ret1 scale<1,1,-1>} object{ret2} object{ret2 scale<1,1,-1>} object{ret3} object{ret3 scale<1,1,-1>} translate < -2, -3.5, 0 > } // object{ bz_axes } rotate 180*y } object{ bz_checker_bg } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos }