// Last edited on 2003-06-24 20:00:33 by stolfi // arquivo de descricao de cena para POV-ray // Laboratório 1 - MC930 - 1S/2003 // Marcelo Bello RA 992119 #include "colors.inc" #declare ESPELHA_X = < -1.00, 1.00, 1.00 >; #declare ESPELHA_Y = < 1.00, -1.00, 1.00 >; #declare ESPELHA_Z = < 1.00, 1.00, -1.00 >; #declare A11 = < 5.00, 0.00, 0.00 >; #declare A12 = < 3.00, 2.00, 0.00 >; #declare A13 = < 2.00, 3.00, 0.00 >; #declare A14 = < 0.00, 2.00, 0.00 >; #declare A21 = < 4.80, 1.30, -2.00 >; #declare A22 = < 2.90, 1.80, -1.50 >; #declare A23 = < 1.90, 1.50, -1.70 >; #declare A24 = < 0.00, 1.00, -1.50 >; #declare A31 = < A21.x, -A21.y, A21.z >; #declare A32 = < A22.x, -A22.y, A22.z >; #declare A33 = < A23.x, -A23.y, A23.z >; #declare A34 = < A24.x, -A24.y, A24.z >; #declare A41 = < A11.x, -A11.y, A11.z >; #declare A42 = < A12.x, -A12.y, A12.z >; #declare A43 = < A13.x, -A13.y, A13.z >; #declare A44 = < A14.x, -A14.y, A14.z >; #declare B11 = A14; #declare B12 = B11 + ( A14 - A13 ); #declare B13 = < B12.x - 1.50, B12.y, -1.5 >; #declare B14 = < B13.x - 1.0, B13.y, -1.5>; #declare B21 = A24; #declare B22 = B21 + ( A24 - A23 ); #declare B23 = < B22.x - 1.50, B22.y, -1.5>; #declare B24 = < B23.x - 1.0, B23.y, -1.5 >; #declare B31 = A34; #declare B32 = B31 + ( A34 - A33 ); #declare B33 = < B32.x - 1.50, B32.y, -1.5 >; #declare B34 = < B33.x - 1.0, B33.y, -1.5 >; #declare B41 = A44; #declare B42 = B41 + ( A44 - A43 ); #declare B43 = < B42.x - 1.50, B42.y, -1.5 >; #declare B44 = < B43.x - 1.0, B43.y, -1.5 >; #declare C11 = B14; #declare C12 = C11 + ( B14 - B13 ); #declare C13 = < C12.x - 1, 2.50, -0.3 >; #declare C14 = < C13.x - 0.5, C13.y, -0.1 >; #declare C21 = B24; #declare C22 = C21 + ( B24 - B23 ); #declare C23 = < C22.x - 0.2, 1.50, -0.3 >; #declare C24 = < C23.x - 0.2, 1.00, -0.1 >; #declare C31 = B34; #declare C32 = C31 + ( B34 - B33 ); #declare C33 = < C32.x - 1.6, -C23.y, -0.3 >; #declare C34 = < C33.x - 0.6, C33.y - 0.5, -0.1 >; #declare C41 = B44; #declare C42 = C41 + ( B44 - B43 ); #declare C43 = < C42.x - 1, -C13.y, -0.3 >; #declare C44 = < C34.x - 0.2, C34.y, -0.1 >; #declare D11 = A11; #declare D12 = A12; #declare D13 = A13; #declare D14 = A14; #declare D21 = A21 * ESPELHA_Z; #declare D22 = A22 * ESPELHA_Z; #declare D23 = A23 * ESPELHA_Z; #declare D24 = A24 * ESPELHA_Z; #declare D31 = A31 * ESPELHA_Z; #declare D32 = A32 * ESPELHA_Z; #declare D33 = A33 * ESPELHA_Z; #declare D34 = A34 * ESPELHA_Z; #declare D41 = A41; #declare D42 = A42; #declare D43 = A43; #declare D44 = A44; #declare E11 = B11; #declare E12 = B12; #declare E13 = B13; #declare E14 = B14; #declare E21 = B21 * ESPELHA_Z; #declare E22 = B22 * ESPELHA_Z; #declare E23 = B23 * ESPELHA_Z; #declare E24 = B24 * ESPELHA_Z; #declare E31 = B31 * ESPELHA_Z; #declare E32 = B32 * ESPELHA_Z; #declare E33 = B33 * ESPELHA_Z; #declare E34 = B34 * ESPELHA_Z; #declare E41 = B41; #declare E42 = B42; #declare E43 = B43; #declare E44 = B44; #declare F11 = < C11.x, C11.y, C11.z >; #declare F12 = < C12.x, C12.y, C12.z >; #declare F13 = < C13.x, C13.y, C13.z >; #declare F14 = < C14.x, C14.y, C14.z >; #declare F21 = < C21.x, C21.y, -C21.z >; #declare F22 = < C22.x, C22.y, -C22.z >; #declare F23 = < C23.x, C23.y, -C23.z >; #declare F24 = < C24.x, C24.y, C24.z >; #declare F31 = < C31.x, C31.y, -C31.z >; #declare F32 = < C32.x, C32.y, -C32.z >; #declare F33 = < C33.x, C33.y, -C33.z >; #declare F34 = < C34.x, C34.y, C34.z >; #declare F41 = < C41.x, C41.y, C41.z >; #declare F42 = < C42.x, C42.y, C42.z >; #declare F43 = < C43.x, C43.y, C43.z >; #declare F44 = < C44.x, C44.y, C44.z >; #declare bz_scale = 0.30; #include "../../bz-things.inc" #declare retalho1 = union{ bicubic_patch { type 1 flatness 0 u_steps 4 v_steps 4 A11, A12, A13, A14, A21, A22, A23, A24, A31, A32, A33, A34, A41, A42, A43, A44 texture { bz_tx_A } } object { bz_grid_A } } #declare retalho2 = union{ bicubic_patch { type 1 flatness 0 u_steps 4 v_steps 4 B11, B12, B13, B14, B21, B22, B23, B24, B31, B32, B33, B34, B41, B42, B43, B44 texture { bz_tx_B } } object { bz_grid_B } } #declare retalho3 = union{ bicubic_patch { type 1 flatness 0 u_steps 4 v_steps 4 C11, C12, C13, C14, C21, C22, C23, C24, C31, C32, C33, C34, C41, C42, C43, C44 texture { bz_tx_C } } object { bz_grid_C } } #declare retalho4 = union{ bicubic_patch { type 1 flatness 0 u_steps 4 v_steps 4 D11, D12, D13, D14, D21, D22, D23, D24, D31, D32, D33, D34, D41, D42, D43, D44 texture { bz_tx_D } } object { bz_grid_D } } #declare retalho5 = union{ bicubic_patch { type 1 flatness 0 u_steps 4 v_steps 4 E11, E12, E13, E14, E21, E22, E23, E24, E31, E32, E33, E34, E41, E42, E43, E44 texture { bz_tx_E } } object { bz_grid_E } } #declare retalho6 = union{ bicubic_patch { type 1 flatness 0 u_steps 4 v_steps 4 F11, F12, F13, F14, F21, F22, F23, F24, F31, F32, F33, F34, F41, F42, F43, F44 texture { bz_tx_F } } object { bz_grid_F } } #declare scene = union{ union { object{ retalho1 pigment{ color rgb < 0.00, 0.00, 1.00 > } } object{ retalho2 pigment{ color rgb <1.00, 0.00, 0.00 > } } object{ retalho3 pigment{ color rgb <0.00, 1.00, 0.00 > }} object{ retalho4 pigment{ color rgb < 0.00, 0.00, 1.00 > } } object{ retalho5 pigment{ color rgb <1.00, 0.00, 0.00 > } } object{ retalho6 pigment{ color rgb <0.00, 1.00, 0.00 > } } rotate 20*y translate < +1, 0, +2 > } // object{ bz_axes } } object{ bz_checker_bg } object{ scene rotate +90*y translate -bz_left_pos } object{ scene rotate -90*y translate bz_left_pos }