// Last edited on 2003-06-22 00:50:39 by stolfi #include "colors.inc" #include "textures.inc" #declare A11=<0,1,0>; #declare A12=<1,2,0>; #declare A13=<2,2,0>; #declare A14=<3,2,0>; #declare A21=<0,1,-1>; #declare A22=<1,2,-2>; #declare A23=<2,2,-2>; #declare A24=<3,2,-2>; #declare A31=<0,0,-1>; #declare A32=<1,0,-2>; #declare A33=<2,0,-2>; #declare A34=<3,0,-2>; #declare A41=<0,0,0>; #declare A42=<1,-1,0>; #declare A43=<2,-1,0>; #declare A44=<3,-1,0>; #declare B11=A14; #declare B12=<4,2,0>; #declare B13=<5,2,0>; #declare B14=<6,1.5,0>; #declare B21=A24; #declare B22=<4,2,-2>; #declare B23=<5,2,-2>; #declare B24=<6,1.5,-2>; #declare B31=A34; #declare B32=<4,0,-2>; #declare B33=<5,0,-2>; #declare B34=<6,-.5,-2>; #declare B41=A44; #declare B42=<4,-1,0>; #declare B43=<5,-1,0>; #declare B44=<6,-.5,0>; #declare C11=B14; #declare C12=<7,1,0>; #declare C13=<8,0.5,0.5>; #declare C14=<10,3,0>; #declare C21=B24; #declare C22=<7,1,-2>; #declare C23=<8,0.5,0.5> + 0.0001*z; #declare C24=<10,2,0>; #declare C31=B34; #declare C32=<7,-.5,-2>; #declare C33=<8,0.5,0.5>; #declare C34=<10,0,0>; #declare C41=B44; #declare C42=<7,-.5,0>; #declare C43=<8,0.5,0.5> + 0.0002*z; #declare C44=<10,-2,0>; #declare bz_scale = 0.27; #include "../../bz-things.inc" #declare retalhoA = union { bicubic_patch { type 1 flatness 0 u_steps 4 v_steps 4 A11, A12, A13, A14 A21, A22, A23, A24 A31, A32, A33, A34 A41, A42, A43, A44 texture { bz_tx_A } } object { bz_grid_A } } #declare retalhoB= union { bicubic_patch { type 1 flatness 0 u_steps 4 v_steps 4 B11, B12, B13, B14 B21, B22, B23, B24 B31, B32, B33, B34 B41, B42, B43, B44 texture { bz_tx_B } } object { bz_grid_B } } #declare retalhoC= union { bicubic_patch { type 1 flatness 0 u_steps 4 v_steps 4 C11, C12, C13, C14 C21, C22, C23, C24 C31, C32, C33, C34 C41, C42, C43, C44 texture { bz_tx_C } } object { bz_grid_C } } #declare scene = union{ union{ object{retalhoA pigment{Blue_Agate}} object{retalhoB pigment{Blue_Agate}} object{retalhoC pigment{Blue_Agate}} object{retalhoA scale <1,1,-1>pigment{Blue_Agate}} object{retalhoB scale <1,1,-1>pigment{Blue_Agate}} object{retalhoC scale <1,1,-1>pigment{Blue_Agate}} translate < -5, 0, 0 > } // object{ bz_axes } rotate 180*y } object{ bz_checker_bg } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos }