// Last edited on 2003-06-22 02:09:02 by stolfi #include "colors.inc" #declare A11 = <-16, 6.0, 0>; #declare A12 = <-14, 5.5, 0>; #declare A13 = <-12, 5.0, 0>; #declare A14 = <-10, 4.5, 0>; #declare A21 = <-16, 2, 0>; #declare A22 = <-14, 2, 1>; #declare A23 = <-12, 2, 2>; #declare A24 = <-10, 2, 1>; #declare A31 = <-16, -2, 0>; #declare A32 = <-14, -2, 1>; #declare A33 = <-12, -2, 2>; #declare A34 = <-10, -2, 1>; #declare A41 = <-16, -6.0 ,0>; #declare A42 = <-14, -5.5 ,0>; #declare A43 = <-12, -5.0 ,0>; #declare A44 = <-10, -4.5 ,0>; #declare B11 = <-10, 4.5, 0>; #declare B12 = <-5, 6.0, 0>; #declare B13 = < 0, 6.0, 0>; #declare B14 = < 5, 6.0, 0>; #declare B21 = <-10, 2, 1>; #declare B22 = <-5, 2, 4>; #declare B23 = < 0, 2, 4>; #declare B24 = < 5, 2, 3>; #declare B31 = <-10, -2, 1>; #declare B32 = <-5, -2, 4>; #declare B33 = < 0, -2, 4>; #declare B34 = < 5, -2, 3>; #declare B41 = <-10, -4.5 ,0>; #declare B42 = <-5, -6.0 ,0>; #declare B43 = < 0, -6.0 ,0>; #declare B44 = < 5, -6.0 ,0>; #declare C11 = < 5, 6.0, 0>; #declare C12 = < 8, 4.5, 0>; #declare C13 = <10, 3.0, 0>; #declare C14 = <13, 1.0, 0>; #declare C21 = < 5, 3, 3>; #declare C22 = < 8, 2, 2>; #declare C23 = <10, 1, 1>; #declare C24 = <11, 0.5, 0>; #declare C31 = < 5, -3, 3>; #declare C32 = < 8, -2, 2>; #declare C33 = <10, -1, 1>; #declare C34 = <11, -0.5, 0>; #declare C41 = < 5, -6.0 ,0>; #declare C42 = < 8, -4.5 ,0>; #declare C43 = <10, -3.0 ,0>; #declare C44 = <13, -1.0 ,0>; #declare bz_scale = 0.72; #include "../../bz-things.inc" #declare retalho1 = union{ bicubic_patch{ type 1 flatness 0 u_steps 4 v_steps 4 A11, A12, A13, A14, A21, A22, A23, A24, A31, A32, A33, A34, A41, A42, A43, A44 texture { bz_tx_A } } object { bz_grid_A } } #declare retalho2 = union{ bicubic_patch{ type 1 flatness 0 u_steps 4 v_steps 4 B11, B12, B13, B14, B21, B22, B23, B24, B31, B32, B33, B34, B41, B42, B43, B44 texture { bz_tx_B } } object { bz_grid_B } } #declare retalho3 = union{ bicubic_patch{ type 1 flatness 0 u_steps 4 v_steps 4 C11, C12, C13, C14, C21, C22, C23, C24, C31, C32, C33, C34, C41, C42, C43, C44 texture { bz_tx_C } } object { bz_grid_C } } #declare scene = union{ union{ object{retalho1 scale<1,1,1> } object{retalho2 scale<1,1,1> } object{retalho3 scale<1,1,1> } object{retalho1 scale<1,1,-1> } object{retalho2 scale<1,1,-1> } object{retalho3 scale<1,1,-1> } translate < 0, 0, 0 > } // object{ bz_axes } } object{ bz_checker_bg } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos }