// Last edited on 2003-10-21 20:10:21 by stolfi #include "colors.inc" camera { location <1.9, 1.9, -1.7> look_at <0, 1, 0.7> } background{ color rgb < 0.45, 0.45, 0.45 > } light_source { <0,3,-2> color White fade_power 0.3 } light_source { <-3,5,-2> color White fade_power 0.3 } light_source { <-3,3,-4> color White fade_power 0.3 } //light_source { -10*z color White fade_power 10.0 } #declare almofada = cylinder{ <0,0.3,0>,<0,1,0>,0.55 pigment{ color rgb <0.4,0.48,0.9> } } #declare braco_esquerdo = sphere{ <0.54,1,0.13>,0.25 pigment{ color rgb <0.5,1,0.5> } } #declare braco_direito = sphere{ <-0.54,1,0.13>,0.25 pigment{ color rgb <0.5,1,0.5> } } #declare suporte = box{ <-0.05,0,-0.05>,<0.05,1.5,0.05> pigment{ color rgb <0.5,1,0.5> } } #declare encosto = torus{ 0.34,0.12 pigment{ color rgb <0.5,0.2,0.8> } } union{ object {almofada} object {braco_esquerdo} object {braco_direito} object {encosto rotate 90*x translate <0,1.8,0.70>} object {suporte rotate 15*x translate <0,0,0.3>} }