// Dancing robot by Carlos Camolesi 14/08/03 // Last edited on 2003-10-14 23:40:05 by stolfi // background{ color rgb < 1.00, 1.00, 1.00 > } #declare ctr = < -1.50, 0.00, 0.00 >; #declare camdir = < 3.00, -2.00, 1.00 >; camera { location ctr + 7.2*camdir right -0.60*x up 0.80*y sky z look_at ctr } light_source { 100*< 3.00, -10.00, 5.00 > color rgb 1.2*< 1.00, 1.00, 1.00 > } light_source { 100*< 10.00, -2.00, 30.00 > color rgb 0.6*< 1.00, 1.00, 1.00 > } light_source { 100*< 10.00, 2.00, 5.00 > color rgb 0.4*< 1.00, 1.00, 1.00 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_P = texture { pigment { color rgb < 0.00, 0.00, 0.00> } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_R = texture { pigment { color rgb < 1.00, 0.00, 0.00> } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_G = texture { pigment { color rgb < 0.00, 1.00, 0.00> } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare corpo = sphere { <0.00, 0.00, 0.00> 4.00 texture{ tinta_R } } #declare cabeca = sphere { <0.00,0.00,6.00>2.00 texture {tinta_G} } #declare saia = difference { cone { <0.00,0.00,-3.0>,5.00, <0.00,0.00,-1.00>,4.00 texture { tinta_R} } cone { <0.00,0.00,-4.0>,4.50, <0.00,0.00,-1.00>,3.00 texture { tinta_G} } } #declare manga_e = union { sphere { <0.00 , 0.00, 0.00> 1.50 texture { tinta_A} translate <0.0 4.00,3.00> } cylinder { <0.00,5.00,0.00> <0.00, 5.00, 4.00> .50 rotate 45*x translate <0.0, 4.00, -4.00> texture {tinta_R} } } #declare manga_d = union { sphere { <0.00 , 0.00, 0.00> 1.50 texture { tinta_A} translate <0.0, -4.00,3.00> } cylinder { <0.00,5.00,0.00> <0.00, 5.00, 4.00> .50 rotate 315*x translate <0.0, -11.00, 3.00> texture {tinta_R} } sphere { <0.00 , 0.00, 0.00> .50 texture { tinta_A} translate <0.0, -7.50,0.00> } cylinder { <0.00,5.00,0.00> <0.00, 5.00, 2.00> .50 rotate 45*x translate <0.0, -10.00, -6.00> texture {tinta_R} } } #declare seio_d = sphere { <3.00,-1.50,2.50> 1.50 texture {tinta_A} } #declare seio_e = sphere { <3.00,1.50,2.50> 1.50 texture {tinta_A} } // Aqui está a cena, finalmente: union { object {cabeca} object { corpo} object { seio_d} object {seio_e} object {saia} object {manga_e} object {manga_d} }