#include "colors.inc" background { color Black } camera { location < 75.00, -180.00, 50.00 > up < 0.00, 0.00, 1.00 > sky < 0.00, 0.00, 1.00 > look_at < 75.00, 0.00, 50.00 > } light_source { <30, -150, 80> color White} #declare efe = text { ttf "arial.ttf" "F" 0.15, 0 texture { pigment { color Yellow } } scale <50,50,50> } #declare um = text { ttf "arial.ttf" "1" 0.15, 0 texture { pigment { color Blue } } scale <50,50,50> } #declare zero = text { ttf "arial.ttf" "0" 0.15, 0 texture { pigment { color Red } } scale <50,50,50> } #declare ome = text { ttf "arial.ttf" "ome" 0.15, 0 texture { pigment { color Green } } scale <50,50,50> } #if (clock <= 0.25) object { efe translate <200*clock,50,0> rotate <360*clock,0,0> } #else #if (clock < 0.5) object { efe translate <50,50,0> rotate <90,0,0> } #else object { efe translate <50-40*clock,50,0> rotate <90,0,0> } object { ome translate <-40+80*clock,50,0> rotate <90,0,0> } #end #end #if (clock <= 0.25) object { um translate <200*clock+30,50,0> rotate <360*clock,0,0> } #else #if (clock < 0.5) object { um translate <80,50,0> rotate <90,0,0> } #else object { um translate <300*clock,50,0> rotate <90,0,0> } object { zero translate <150,50,-200+200*clock> rotate <90,0,0> } #end #end