// Last edited on 2004-03-13 17:26:36 by stolfi #include "colors.inc" #include "stones.inc" #include "golds.inc" #include "textures.inc" #include "skies.inc" #declare ctr = <0,2,0>; #declare camDir = <11,10,-25>; camera { location ctr + 1.00*camDir right 1.00*x up 0.75*y sky y look_at ctr } light_source { 1* < 10.0, 30.0, 15.0 > // Posição da lâmpada. color rgb 2.0 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. /*photons{ refraction on reflection on }*/ } #if (clock<0.3) #declare temp = clock/0.3; #declare trans = 12*temp; #declare rot=0; #declare batx=0; #declare batz=0; #declare baty=0; #if ((temp=1)) #declare multi=10; #else #declare multi=0; #end #else #declare temp = (clock-0.3)/(1.0-0.30); #declare rot=83*temp; #declare trans=15; #declare batx=-3; #declare batz=2*temp; #declare baty=4*clock; #if ((temp>0)&(temp<0.2)) #declare multi=10; #else #declare multi=0; #end #end light_source { 1* < 0.0, 6.0, 0.0 > // Posição da lâmpada. color rgb multi * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } #declare cor_espelho= color rgb <0.5,0.5,0.5>; #declare espelho= texture{ pigment {rgb cor_espelho} finish{ ambient 0.05 diffuse 0.05 reflection cor_espelho specular 0.50 roughness 0.001 } } #declare tinta_D = texture { pigment { color rgb < 1.0, 1.0, 1.00 >} finish {ambient 0.7} } #declare cor_metal_fosco= color rgb <0.3,0.3,0.3>; #declare metal_fosco= texture{ pigment {rgb cor_metal_fosco} finish{ ambient 0.001 diffuse 0.5 reflection cor_metal_fosco specular 0.050 roughness 0.1 } } #declare cor_metal= color rgb <0.6,0.2,0.2>; #declare metal= texture{ pigment {rgb cor_metal} finish{ ambient 0.05 diffuse 0.05 reflection cor_metal specular 0.50 roughness 0.001 } } #declare carro= box{ <-3,0,-2>, <3,2,2> texture{metal} interior{ior 1.1} } #declare carro1= object{carro translate<15,0,0> } #declare carro2= object{carro translate<-15,0,0> } #declare carromov1= object {carro1 translate<-1*trans,0,0> rotate<0,0,rot> translate<-1*batx,baty,-1*batz> } #declare carromov2= object {carro2 translate rotate<0,0,-rot> translate } #declare logotipo1 = text{ ttf "arial.ttf" "Formula Zero," 0.15,0 texture{tinta_D} translate<5,11,-20*clock> } #declare logotipo2 = text{ ttf "arial.ttf" "aqui quem morre..." 0.15,0 texture{tinta_D} scale<0.75,0.75> translate<5,10,-20*clock> } #declare logotipo3 = text{ ttf "arial.ttf" "eh a fome" 0.15,0 texture{tinta_D} scale<0.75,0.75> translate<6,9,-20*clock> } #declare coluna_sup= lathe{ linear_spline 9, <0,0>,<1,0>,<1,5>,<2,5.5>,<2,6>,<1,6.5>,<1,11>,<2,11>,<2,12> texture{metal_fosco} translate<0,1.8,0> } #declare coluna_inf= prism{ conic_sweep linear_spline 0.5, 1, 7, <3,5>, <-3,5>, <-5,0>, <-3,-5>, <3, -5>, <5,0>, <3,5> rotate 180*x scale<0.5,4,0.5> translate<0,4,0> texture{metal_fosco} } #declare coluna= union{ object{coluna_inf} object{coluna_sup} } #declare coluna1= object{coluna translate<0,0,-8.5> } #declare coluna2= object{coluna translate<0,0,8.5> } #declare pista= box{ <-40,0,6.2>, <40,0.2,-6.2> texture{T_Stone1} } sky_sphere{S_Cloud5/*pigment{ color rgb <0.75,0.76,0.82>}*/} plane{y,0 texture{//T_Stone1 pigment{ /*color rgb<0,1,0>*/checker color White, color Black scale 2 rotate y*30 } } } object{carromov1} object{carromov2} object{logotipo1} object{logotipo2} object{logotipo3} object{coluna1} object{coluna2} object{pista}