// Last edited on 2004-01-22 21:11:10 by stolfi //aleatorio: //-cor dos nos //-posicao dos pacotes //-forma->cubo/esfera #include "colors.inc" background{ color rgb < 0.9, 1.0, 0.95 > } light_source { < 0.00, 30.00, 30.00 > color rgb < 1.00, 1.00, 1.00 > } #declare ctr = < 0.00, 0.00, 0.00 >; #declare camDir = < 4.00, 12.00, 2.00 >; camera { location ctr + 1.10*camDir right -1.00*x up 0.75*y sky z look_at ctr } //TEXTURAS E CORES #declare fonte=seed (338964); #declare fonte2=seed (292536); #declare fonte3=seed (493479); //EIXOS #declare eixoX = cylinder{ <3, 0, 0 > <-3, 0 ,0 > 0.1 texture { pigment { color Red filter 1}} } #declare eixoY = cylinder{ <0, 3, 0 > <0, -3 ,0 > 0.1 texture { pigment { color Blue filter 1} } } //OBJETOS #declare noh = torus{ .3 .2 // texture {tx_espelho} } #declare grade= union{ #declare i=-2; #while (i<3) union{ object{ cylinder{ <-4,0,i*2> <4,0,i*2> 0.05 texture { pigment { color White }} }} object{ cylinder{ 0.05 texture { pigment { color White }} }} } #declare i=i+1; #end } #declare nohs = union{ #declare i=-2; #while (i<3) #declare j=-2; #while (j<3) object{ noh translate texture{pigment {color <(rand(fonte2))*2,rand(fonte)*1.5,rand(fonte)*1.9>}} } #declare j=j+1; #end #declare i=i+1; #end } #declare bola= sphere { <0, 0, 0> 0.40 texture {pigment{rgb <1,1,.5> } } } #declare cubo= box{ <-.3, -.3,-.3 > < .3 ,.3 ,.3 > texture {pigment{rgb <0,0,1> }} } #declare pacotes= #declare j=0; #while(j<3) #declare i=-2; #while (i<3) #if (rand(fonte)<.7) object{bola translate } #else object{cubo translate <(rand(fonte3)*8)-4,0,i*2>} #end #declare i=i+1; #end #declare j=j+1; #end //CENA union{ object{nohs} object{grade} object {pacotes} }