// Last edited on 2003-12-09 17:07:40 by stolfi // LAB-05 -- 25/Set/2003 // ANIMACOES!! // ====================================================================== #declare ctr = < 0.00, 0.00, 0.00 >; #declare camDir = < 20.00, 12.00, 7.50 >; camera { location ctr + 1.00*camDir right -1.00*x up 0.75*y sky z look_at ctr } // ====================================================================== // FONTES DE LUZ light_source { 10 * < +50.0, +30.0, +50.0 > // Posição da lâmpada. color rgb 1.2 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source { 1 * < +3.0, +3.0, +1.5 > // Posição da lâmpada. color rgb 10.0 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } // ====================================================================== // DESCRIÇÃO DA CENA background{ color rgb < 0.50, 0.50, 1.0 > } #declare raio = 2.000; #include "colors.inc" // ====================================================================== // CORES USADAS // ====================================================================== #declare bgcolor = texture { pigment { color rgb < 0.75, 0.80, 0.85 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare branco = texture { pigment { color rgb < 1.00, 1.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cinza = texture { pigment { color rgb < 0.10, 0.10, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare laranja = texture { pigment { color rgb < 1.00, 0.70, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } // ====================================================================== // Cristais e Espelhos // ====================================================================== #declare cor_cristal = < 0.10, 0.10, 1.0 >; #declare tx_cristal = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1.0 roughness 0.001 } pigment { color cor_cristal filter 1 } } #declare cor_cristal2 = < 1.00, 0.80, 0.20 >; #declare tx_cristal2 = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1.0 roughness 0.001 } pigment { color cor_cristal2 filter 1 } } #declare cor_espelho = < 0.5, 0.5, 0.5 >; #declare tx_espelho = texture { pigment { rgb cor_espelho } finish { ambient 0.05 diffuse 0.05 reflection cor_espelho specular 0.20 roughness 0.05 } } // ====================================================================== // FORMAS USADAS // ====================================================================== #declare chao = plane { <0, 0, 1>, -0.55 texture {tx_espelho} } #declare chao2 = plane { <0, 0, 1>, -0.54 texture {tx_cristal} } // ====================================================================== // LAB06? - Itens Especificos // ====================================================================== #declare RR1 = seed(7); #declare RR2 = seed(12); #declare cano1 = cylinder { <-19, -20, 0>, // Center of one end <-14, -20, 0>, // Center of other end 0.2 // Radius open // Remove end caps texture { tx_cristal2 } } #declare cano2 = cylinder { <-20, -19, 0>, // Center of one end <-20, -14, 0>, // Center of other end 0.2 // Radius open // Remove end caps texture { tx_cristal2 } } #declare noh = sphere { <-20, -20, 0>, 0.5 texture {laranja} } // ====================================================================== // CENA! // ====================================================================== object {chao2} object {cano1 translate <6*0,6*0,0>} object {cano1 translate <6*1,6*0,0>} object {cano1 translate <6*2,6*0,0>} object {cano1 translate <6*3,6*0,0>} object {cano1 translate <6*0,6*1+1,0>} object {cano1 translate <6*1,6*1+1,0>} object {cano1 translate <6*2,6*1+1,0>} object {cano1 translate <6*3,6*1+1,0>} object {cano1 translate <6*0,6*2+1,0>} object {cano1 translate <6*1,6*2+1,0>} object {cano1 translate <6*2,6*2+1,0>} object {cano1 translate <6*3,6*2+1,0>} object {cano1 translate <6*0,6*3+1,0>} object {cano1 translate <6*1,6*3+1,0>} object {cano1 translate <6*2,6*3+1,0>} object {cano1 translate <6*3,6*3+1,0>} object {cano1 translate <6*0,6*4+1,0>} object {cano1 translate <6*1,6*4+1,0>} object {cano1 translate <6*2,6*4+1,0>} object {cano1 translate <6*3,6*4+1,0>} object {cano2 translate <6*0,6*0,0>} object {cano2 translate <6*0,6*1,0>} object {cano2 translate <6*0,6*2,0>} object {cano2 translate <6*0,6*3,0>} object {cano2 translate <6*1,6*0,0>} object {cano2 translate <6*1,6*1,0>} object {cano2 translate <6*1,6*2,0>} object {cano2 translate <6*1,6*3,0>} object {cano2 translate <6*2,6*0,0>} object {cano2 translate <6*2,6*1,0>} object {cano2 translate <6*2,6*2,0>} object {cano2 translate <6*2,6*3,0>} object {cano2 translate <6*3,6*0,0>} object {cano2 translate <6*3,6*1,0>} object {cano2 translate <6*3,6*2,0>} object {cano2 translate <6*3,6*3,0>} object {cano2 translate <6*4,6*0,0>} object {cano2 translate <6*4,6*1,0>} object {cano2 translate <6*4,6*2,0>} object {cano2 translate <6*4,6*3,0>} object {noh translate <6*0,6*0+0.5,0>} object {noh translate <6*0,6*1+0.5,0>} object {noh translate <6*0,6*2+0.5,0>} object {noh translate <6*0,6*3+0.5,0>} object {noh translate <6*0,6*4+0.5,0>} object {noh translate <6*1,6*0+0.5,0>} object {noh translate <6*1,6*1+0.5,0>} object {noh translate <6*1,6*2+0.5,0>} object {noh translate <6*1,6*3+0.5,0>} object {noh translate <6*1,6*4+0.5,0>} object {noh translate <6*2,6*0+0.5,0>} object {noh translate <6*2,6*1+0.5,0>} object {noh translate <6*2,6*2+0.5,0>} object {noh translate <6*2,6*3+0.5,0>} object {noh translate <6*2,6*4+0.5,0>} object {noh translate <6*3,6*0+0.5,0>} object {noh translate <6*3,6*1+0.5,0>} object {noh translate <6*3,6*2+0.5,0>} object {noh translate <6*3,6*3+0.5,0>} object {noh translate <6*3,6*4+0.5,0>} object {noh translate <6*4,6*0+0.5,0>} object {noh translate <6*4,6*1+0.5,0>} object {noh translate <6*4,6*2+0.5,0>} object {noh translate <6*4,6*3+0.5,0>} object {noh translate <6*4,6*4+0.5,0>}