// Last edited on 2003-12-09 16:48:04 by stolfi // Exemplo de arquivo de descricao de cena para POV-ray #include "colors.inc" #include "metals.inc" // ====================================================================== #declare ctr = < 2.00, 1.00, 0.00 >; #declare camDir = (<4.00,3, 4.00 >) - (< 2.00, 1.00, 0.00 >); camera { location ctr + 1.00*camDir right -48.00*x up 36.00*y sky z look_at ctr } // ====================================================================== // FONTES DE LUZ light_source { 10 * < +50.0, +30.0, +50.0 > // Posição da lâmpada. color rgb 1.2 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source { 10 * <+50.0, -10.0, +10.0 > // Posição da lâmpada. color rgb 0.8 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } // ====================================================================== // DESCRIÇÃO DA CENA background{ color rgb < 0.2, 0.50, 0.65 > } #declare x1=0; #declare rede= union{ #while (x1<4) cylinder{<-2+4*x1,5,0>,<-2+4*x1,-4,0>,0.5 pigment{Red}} cylinder{<-2,5-3*x1,0>,<10,5-3*x1,0>,0.5 pigment{Orange}} #declare x1=x1+1; #end} #declare r1= seed(125); #declare x2=0; #declare pacotes=union{ #while (x2<1) sphere{<-2+5*rand(r1),5,0>,0.7 pigment {rgb }} #declare x2=x2+0.2; #end #while (x2<2) sphere{<0+5*rand(r1),5,0>,0.6 pigment {rgb }} #declare x2=x2+0.4; #end #while(x2<3) sphere{<2+5*rand(r1),5,0>,0.8 pigment {rgb }} #declare x2=x2+0.5; #end } // Aqui está a cena, finalmente: object{rede} #if (clock<0.5) object{pacotes translate <-1+2*clock,0,0>} #else object{pacotes translate <0,-1+0.1*clock,0>} #end