// Last edited on DATE TIME by stolfi #include "colors.inc" #include "dados.inc" background{ color rgb < 0.9, 1.0, 0.95 > } light_source { < 0.00, 30.00, 30.00 > color rgb < 1.00, 1.00, 1.00 > } #declare ctr = < 10.00, 0.00, 0.00 >; #declare camDir = (< 15.00, 16.00, 10.00 >) - (< 10.00, 0.00, 0.00 >); camera { location ctr + 1.00*camDir right -1.00*x up 0.75*y sky z look_at ctr } //EIXOS #declare eixoX = cylinder{ <3, 0, 0 > <-3, 0 ,0 > 0.1 texture { pigment { color Red filter 1}} } #declare eixoY = cylinder{ <0, 3, 0 > <0, -3 ,0 > 0.1 texture { pigment { color Blue filter 1} } } //OBJETOS //CENARIO //union{ // object {eixoX} // object {eixoY}}