// Last edited on DATE TIME by stolfi // Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by ra002388 #include "dados.inc"; background{ color rgb < 0.00, 0.75, 0.85 > } light_source { < 300.00, 800.00, 200.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 0.00, 200.00, 800.00 > color rgb < 1.00, 1.00, 1.00 > } sky_sphere { pigment { color rgb <0.1,0.2,0.5> } } #declare larg=10; #declare ctr = < n*larg/1.33, 120, 0.00 >; #declare camDir = (< n*larg*1.2, 100, n*larg/2 >) - (< n*larg/1.33, 120, 0.00 >); camera { location ctr + 1.00*camDir right -1.20*x up 0.90*y sky y look_at ctr } #declare chao1 = <0,0.7,0.3>; #declare chao2 = <0.4,0.8,0>; #declare bluemetalreflection = <0.3,0.3,1.0>; #declare bluemetal = texture { pigment { color bluemetalreflection } finish { diffuse 0.4 specular 0.2 roughness 0.005 ambient 0.01 reflection bluemetalreflection } } #declare silvermetalreflection = <0.9,0.9,0.9>; #declare silvermetal = texture { pigment { color silvermetalreflection } finish { diffuse 0.3 specular 0.1 roughness 0.005 ambient 0.01 reflection silvermetalreflection } } #declare crystalcolor = <0.8,0.5,0.8>; #declare crystal = texture { pigment { color crystalcolor filter 1.9} finish { diffuse 0.5 specular 0.2 roughness 0.005 ambient 0.1 reflection 0.15*crystalcolor } } #declare tower = union { difference { cylinder { <13,0,0>, <13,36,0>, 3 } cylinder { <13,0,0>, <13,36,0>, 2 } texture { crystal } interior { ior 1.9 } } cone { <13,36,0>,4, <13,42,0>,0 texture { bluemetal } } torus { 4,1 translate <13,32,0> texture { silvermetal } } } // Aqui está a cena, finalmente: plane {y, 0 pigment { checker color chao1, color chao2, scale 8 } } #declare i=0; #while (i translate } object {text { ttf "arial.ttf" nomes[i] 1,0 pigment { color rgb <1,1,1> } } scale rotate <0,0,90> translate <(i+1.6)*larg,210*dados[i]/maximo,0>} #declare i=i+1; #end