// Last edited on DATE TIME by stolfi #include "colors.inc" #include "dados.inc" // sun --------------------------------------------------------------------- light_source{<1500,2500,2500> color White} light_source{<-1500,2500,2500> color White} // sky --------------------------------------------------------------------- plane{<0,0.1,0>,1 hollow texture{ pigment{ bozo turbulence 0.76 color_map { [0.5 rgb <0.20, 0.20, 1.0>] [0.6 rgb <1,1,1>] [1.0 rgb <0.5,0.5,0.5>]} } finish {ambient 1 diffuse 0} } scale 10000} //light_source { // < 7.5, 100.00, -15.00 > // color rgb < 3.00, 3.00, 3.00 > //} #declare ctr = < 7.5, 3.00, 0.00 >; #declare camDir = (< 7.5, 0, 15.00 >) - (< 7.5, 3.00, 0.00 >); camera { location ctr + 1.00*camDir right -1.20*x up 0.90*y sky y look_at ctr } plane { y, -9 pigment { checker color Green color White } } //fog --------------------------------------------------------------------- fog{fog_type 2 distance 55 color White fog_offset 0.1 fog_alt 2.0 turbulence 0.8} // ground ----------------------------------------------------------------- plane { y, -9 texture{ pigment{color rgb<0.35,0.95,0.0>} normal {bumps 0.75 scale 0.015} finish {ambient 0.1 diffuse 0.8} } // end of texture } // end of plane graph