// Last edited on 2003-12-07 00:16:39 by stolfi #include "colors.inc" #include "dados.inc" #declare ctr = <10,4,100>; #declare camDir = (<5,4,-10 >) - (<10,4,100>); camera { location ctr + 1.00*camDir right 1.00*x up 0.75*y sky y look_at ctr } light_source { < 0.1, 30, 0.1 > color White } light_source{ <20,20,20> color White } background{ color rgb < 1, 0.80, 0.85 > } union{ plane{y, -0.05 pigment { color rgb <0.5,0.5,1>}} plane{x, -0.05 pigment { color rgb <0.5,1,0.5>}} object {outputScene} sphere {<-1,2,0>,1 pigment {color Green}} no_shadow }