// Last edited on DATE TIME by stolfi #include "colors.inc" #include "stoneold.inc" #include "glass.inc" #include "metals.inc" // Exemplo de arquivo de descricao de cena para POV-ray // ====================================================================== // CÂMERA #declare ctr = < 5.00, 3.00, 1.00 >; #declare camDir = < 0.00, -35.00, 10.00 >; camera { location ctr + 0.65*camDir right -1.00*x up 0.75*y sky z look_at ctr } // Nota: os parâmetros "right" e "up" devem ter a mesma proporção // que os parâmetros ${WIDTH} e ${HEIGHT} no Makefile. // ====================================================================== // FONTES DE LUZ light_source { 10 * < +50.0, -30.0, +50.0 > // Posição da lâmpada. color rgb 1.2 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source { 10 * < +50.0, -10.0, +10.0 > // Posição da lâmpada. color rgb 0.8 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source { 10 * < 40, 10, 0> color rgb 0.8 * <1,1,1> } // ====================================================================== // DESCRIÇÃO DA CENA background{ color rgb < .6, 0.60, 1 > } #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.80, 1.00, 0.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1.00, 0.80, 1.10 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare chao = plane {z, -1 pigment { rgb <0.8,0.8,0.8> } } //===================================== #declare corpo = box { <0,0,0>, <10,6,1> texture { Grnt7 scale 5} // translate <0,0,4> } #declare pernas = union { #declare k = seed(123242); #declare j = 0; #while (j<2) #declare i=0; #while (i<4) #declare rdm1 = rand(k)*90; #declare rdm2 = rand(k)*90; #declare rdm3 = rand(k)*90; #declare art4 = union { box { <0,0,0>, <.5,.5,1> texture { Grnt7 } } sphere { <.25,.25,0> .4 texture {Grnt7} } } #declare art3 = union { box { <0,0,0>, <.5,.5,1.4> texture { Grnt7 } } sphere { <.25,.25,0> .4 texture {Grnt7} } } #declare art2 = union { box { <0,0,0>, <.5,.5,1.4> texture { Grnt7 } } sphere { <.25,.25,0> .4 texture {Grnt7} } } #declare art1 = union { box { <0,0,0>, <.5,.5,2.2> texture { Grnt7 } } sphere { <.25,.25,0> .4 texture {Grnt7} } } #declare perna3 = union { object {art4 rotate x*rdm1 translate <0,0,1.3> } object {art3} } #declare perna2 = union { object {perna3 rotate x*rdm2 translate <0,0,1.4> } object {art2} } #declare perna1 = union { object {perna2 rotate x*rdm3 translate <0,0,2.2> } object {art1} rotate x*90 } object {perna1 rotate <0,0,180*j> translate } #declare i = i + 1; #end #declare j = j + 1; #end } //===================================== object {chao} //union { //object {perna1 // rotate z*180 // translate y*6} // //object {corpo} //rotate z*-90 //} #declare bicho = union{ object {corpo} object {pernas} } object {bicho rotate z*120 translate <9,0,3> }