// Last edited on 2003-12-09 01:47:44 by stolfi #include "colors.inc" #include "textures.inc" #include "stones.inc" // Exemplo de arquivo de descricao de cena para POV-ray // ====================================================================== #declare ctr = < 0.00, 0.00, 0.00 >; #declare camDir = <4,2.5,3>; camera { location ctr + 1.80*camDir right -1.0*x up 0.75*y sky y look_at ctr } // ====================================================================== // FONTES DE LUZ light_source { 10 * < 10,-10,18 > // Posição da lâmpada. color rgb 1.2 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source { 10 * < 10,10,10 > // Posição da lâmpada. color rgb 1.2 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source{ 10 * <-10,10 ,18> color rgb 1.2 * < 1.00, 1.00, 1.00 > } // ====================================================================== // DESCRIÇÃO DA CENA background{ color rgb < 0.75, 0.80, 0.85 > } #declare antena= union{ sphere {<0.5,0.85,0> 0.1} cylinder {<0,0,0>,<1,0,0>, 0.02 rotate <60,0,60> pigment {color Black}} } #declare olho= union{ cylinder{<0,0,0>, <0,0,1.8>, 0.1 pigment {color HuntersGreen}} } #declare corpo= union{ difference{ cone{<0,0,0> 2 <0,2,0> 1 pigment {color Sienna}} object{olho translate <-0.3,0.8,0>} object{olho translate <0.3,0.8,0>} } object{antena translate <0.5,1.9,1>} object{antena scale <-1,1,1> translate <-0.5,1.9,1> } } #declare semente = seed(0); #declare i=0; #while (i<4) #declare ang1=0.34 + 0.61*i; #declare ang_pe = floor(-20*rand(semente)+45); #declare ang_pata1 = floor(-20*rand(semente))-60; #declare ang_pata2 = floor(30*rand(semente))+60; #declare ang_perna = floor(-30*rand(semente))-45; #declare pe= union{ cylinder{<0,0,0>, <1,0,0>,0.1} sphere {<0,0,0>, 0.1} } #declare pata_1= union{ cylinder{ <0,0,0>,<2,0,0>,0.1} sphere{<0,0,0>, 0.1} object{ pe rotate ang_pe*z translate <2,0,0>} } #declare pata_2= union{ cylinder{<0,0,0>,<0.5,0,0>,0.1} sphere{<0,0,0>, 0.1} object{pata_1 rotate ang_pata1*z translate <0.5,0,0>} } #declare perna= union{ cylinder{<0,0,0>,<2,0,0>, 0.1} sphere{<0,0,0>,0.1} object{pata_2 rotate ang_pata2*z translate <2,0,0>} } object{perna scale<0.3,0.3,0.3> pigment {color Black} rotate ang_perna*z translate <2*sin(ang1),0,2*cos(ang1)> } object{perna rotate ang_perna *z scale<-0.3,0.3,0.3> pigment{color Black} translate <-2*sin(ang1),0,2*cos(ang1)>} #declare i=i+1; #end object{corpo translate <0,0,0.5>} plane{y,-2 pigment { color GreenYellow} }