// Last edited on 2003-12-08 21:12:58 by stolfi // Exemplo de arquivo de descricao de cena para POV-ray // ====================================================================== #include "colors.inc" #include "skies.inc" #include "stoneold.inc" #declare ctr = < 0.00, 1.00, -0.50 > + 0.52*clock*y; #declare camDir = < 3.00, 7.00, 3.00 >; // sphere{ ctr, 1 texture{ pigment{ color rgb <1,0,1> } finish { ambient 0.6 diffuse 0.4 } } } camera { location ctr + 1.00*camDir right 0.80*x up 0.60*y sky z look_at ctr } // ====================================================================== // FONTES DE LUZ light_source { 10 * < +40.0, +60.0, +100.0 > // Posição da lâmpada. color rgb 1.2 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source { 10 * < 20.0, +80.0, +100.0 > // Posição da lâmpada. color rgb 0.8 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } // ====================================================================== // DESCRIÇÃO DA CENA background{ color rgb < 1, 1, 1 > } plane { z, -1.29 texture{ pigment{ checker color rgb <0.7,0.6,0.5>, color rgb <0.6,0.5,0.2> } finish{ diffuse 0.7 ambient 0.3 } scale 0.5*0.52 } } sky_sphere {S_Cloud3} #declare gerador = seed (12837); #declare limpata = 5; #declare indicepata = 1; #declare unha = union{ cone{ <0,0,0>, 0.1 <0.4,0,0>,0 pigment{Yellow} } } #declare dedo = union{ cylinder { <0,0,0>, <0.4,0,0>, 0.1 pigment {Yellow} } sphere{ <0.4,0,0>, 0.1 pigment {Red} } object{ unha rotate 30*y translate <0.4,0,0> } } #declare mao = union{ cylinder { <0,0,0>, <0.4,0,0>, 0.1 pigment {Yellow} } sphere{ <0.4,0,0>, 0.1 pigment {Red} } object{ dedo rotate 30*y translate <0.4,0,0> } } #declare antebraco= union{ cylinder{ <0,0,0> <0.4,0,0> 0.1 pigment {Yellow} } sphere{ <0.4,0,0>, 0.1 pigment{Red} } object{ mao rotate 30*y translate <0.4,0,0> } } #declare i = 0; #declare par = 1; #while (i < limpata) //O objeto finalmente object{ union{ cone { <0,0,0>,0.2 <0.1,0,0>,0.1 pigment {Yellow} } sphere{ <0.1,0,0>, 0.1 pigment{Red} } object{ antebraco rotate 30*y #if (par>0) #if (clock <=0.5) rotate -clock*2*30*y #else rotate -30*y rotate (clock-0.5)*2*30*y #end #end rotate 15*-par*z rotate 2*clock*par*15*z translate <0.1,0,0> } translate <0.55,0.5*i,0> } translate <0,0.52*clock,0> scale <-1,1,1> } #declare par = -par; #declare i = i+1; #end #declare i = 0; #declare par = -1; #while (i < limpata) //O objeto finalmente object{ union{ cone { <0,0,0>,0.2 <0.1,0,0>,0.1 pigment {Yellow} } sphere{ <0.1,0,0>, 0.1 pigment{Red} } object{ antebraco rotate 30*y #if (par>0) #if (clock <=0.5) rotate -clock*2*30*y #else rotate -30*y rotate (clock-0.5)*2*30*y #end #end rotate 15*-par*z rotate 2*clock*par*15*z translate <0.1,0,0> } translate <0.55,0.5*i,0> } translate <0,0.52*clock,0> } #declare par = -par; #declare i = i+1; #end #declare i = 0; #while (i< limpata) #declare i=i+1; #end //Corpo cylinder {<0,0,0> <0,limpata*0.5+0.2,0> 0.6 pigment{Yellow} translate <0,0.52*clock,0> } //Cabeca sphere {<0,0,0> 0.6 pigment {Yellow} translate <0,0.52*clock,0> } //Anus sphere { <0,limpata*0.5+0.2,0> 0.6 pigment {Yellow} translate <0,0.52*clock,0> }