// Last edited on 2003-12-09 04:16:55 by stolfi // Exemplo de arquivo de descricao de cena para POV-ray #include "colors.inc" // ====================================================================== #declare vel = 1.00; #declare ctr = < -0.20, 0.00, 0.00 > - clock*vel*x; #declare camDir = < 10.00, 30.00, 7.00 >; // sphere{ ctr, 2 texture{ pigment{ color rgb <1,0,1> } finish { ambient 0.6 diffuse 0.4 } } } camera { location ctr + 0.60*camDir right -0.80*x up 0.60*y sky z look_at ctr } // ====================================================================== // FONTES DE LUZ light_source { 10 * < +10.0, +10.0, +50.0 > // Posição da lâmpada. color rgb 1.0 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source { 10 * < +30.0, +10.0, +15.0 > // Posição da lâmpada. color rgb 0.7 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source { 10 * < -10.0, 30.0, +15.0 > // Posição da lâmpada. color rgb 0.7 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } // ====================================================================== // DESCRIÇÃO DA CENA background{ color rgb < 0.5, 0.70, 0.65 > } #declare tx_chao= texture{ pigment{ checker 0.5*Orange+0.5*Gray80, 0.5*Red+0.5*Gray80 scale 0.5*vel } } #declare chao = plane{z,-3.5 texture{tx_chao}} #declare corpo= difference{sphere{<0,0,0>,5 pigment{Red}} box{<-5,5,0>,<5,-5,-5> pigment {Black}} } object{chao} #declare gerador=seed(235); #declare a=0; union{object{corpo} #while (a<6) #if (mod(int(a/2),2)=mod(a,2)) #declare clockp=clock; #else #declare clockp=mod(clock+0.5,1); #end #declare pt1=cylinder{<0,0,0>,<0,0,-0.7>,0.5 pigment{Yellow}} #declare pt2=union{cylinder{<0,0,0>,<0,0,-1>,0.5 pigment{Cyan}} object{pt1 #if(clockp<0.5) rotate (15*sin((180*clockp)/0.5)*y) #else rotate(-10*sin((180*(clockp-0.5))/0.5)*y) #end translate<0,0,-1>} } #declare pt3=union{cylinder{<0,0,0>,<0,0,-1>,0.5 pigment{Blue}} object{pt2 #if(clockp<0.5) rotate (20*sin((180*clockp)/0.5)*y) #else rotate(-15*sin((180*(clockp-0.5))/0.5)*y) #end translate<0,0,-1>} } #declare pata=union{cylinder{<0,0,0>,<0,0,-1.2>,0.5 pigment{Green}} object{pt3 #if(clockp<0.5) rotate (20*sin((180*clockp)/0.5)*y) #else rotate(-10*sin((180*(clockp-0.5))/0.5)*y) #end translate<0,0,-1.2>} } // Aqui está a cena, finalmente: object{pata #if (mod(a,2)=0) #if(clockp<0.5) rotate (30*sin((180*clockp)/0.5)*y) #else rotate(-15*sin((180*(clockp-0.5))/0.5)*y) #end translate #else #if(clockp<0.5) rotate (30*sin((180*clockp)/0.5)*y) #else rotate(-15*sin((180*(clockp-0.5))/0.5)*y) #end translate #end} #declare a=a+1; #end translate<-clock*vel-0.2,0,0> }