// Last edited on 2003-12-14 23:14:10 by stolfi #include "colors.inc" #include "glass.inc" #include "skies.inc" global_settings { assumed_gamma 1.3 max_trace_level 3 } // ---------------------------------------- #declare posicao_olho = <0, 10, 0>; // #declare olho_cam = posicao_olho +30*z; #declare olho_cam = posicao_olho + <10,15,20>; #declare ctr = posicao_olho; #declare camDir = (olho_cam) - (posicao_olho); camera { location ctr + 1.00*camDir right -0.4*x up 0.4*y sky y look_at ctr } sky_sphere { S_Cloud1 } light_source { 0 color rgb 2 area_light <4, 0, 0> <0, 0, 4> 4, 4 adaptive 0 jitter translate 100 //translate 5 } plane { y, 0 material { texture { pigment { color 0.3 } finish { diffuse 0.3 ambient 0.0 specular 0.6 reflection { 0.8 metallic } conserve_energy } } } pigment { rgb <0.3, 0.3, 0.9> } } // ---------------------------------------- #declare material_letra = material { texture { pigment { color DarkSlateGrey } finish { diffuse 0.3 ambient 0.0 specular 0.6 reflection { 0.8 metallic } conserve_energy } } } #declare material_iris = material { texture { pigment {rgbt 1} finish { ambient 0.7 diffuse 0.05 specular 0.6 roughness 0.005 reflection { 0.1, 1.0 fresnel on } conserve_energy } } interior { ior 1.5 fade_power 1001 fade_distance 0.9 fade_color Col_Sapphire_01 } } #declare material_centro = material { texture { pigment {rgbt 0} finish { ambient 0.0 diffuse 0.05 specular 0.6 roughness 0.005 reflection { 0.1, 1.0 fresnel on } conserve_energy } } interior { ior 1.5 fade_power 1001 fade_distance 0.9 fade_color Black } } #declare material_olho1 = material { texture { pigment {rgbt 1} finish { ambient 0.0 diffuse 0.05 specular 0.6 roughness 0.005 reflection { 0.1, 1.0 fresnel on } conserve_energy } } interior { ior 1 } } #declare material_olho2 = material { texture { pigment { White } } } #declare liv = text { ttf "cour.ttf" "LiV" 0.2, 0 material { material_letra } finish { ambient 0.8 } } #declare centro = sphere { 0, 1 material { material_centro } scale <1, 1, 0.1> } #declare iris = sphere { 0, 1 material { material_iris } scale <2, 2, 0.3> } #declare olho2 = difference { intersection { sphere { 0, 1 } sphere { <0, 0.66, 0>, 1 } } plane { -z, 0 } translate <0, -0.66, 0> material { material_olho2 } scale <1.5, 1, 1> scale 3.5 } #declare olho1 = difference { intersection { sphere { 0, 1 } sphere { <0, 0.66, 0>, 1 } } plane { z, 0 } translate <0, -0.66, 0> material { material_olho1 } scale <1.5, 1, 0.5> scale 3.5 } #declare olho = union { object { iris translate <0, 0, 0> } object { centro translate <0, 0, 0> } object { liv translate <-0.9, -0.3, 0> } // object { olho1 translate <0, 1.1, 0> } object { olho2 translate <0, 1.1, 0> } } object { olho translate posicao_olho }