// Last edited on 2003-12-14 22:53:30 by stolfi #include "colors.inc" #include "textures.inc" #include "stones.inc" #include "finish.inc" // ====================================================================== #declare ctr = < 0.00, 0.00, 3.00 >; #declare camDir = < 4.00, 16.00, 2.00 >; camera { location ctr + 1.00*camDir right 0.75*x up 0.75*y sky z look_at ctr } // ====================================================================== // FONTES DE LUZ light_source { 10 * < +10.0, +40.0, +40.0 > // Posição da lâmpada. color rgb 1.2 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } // ====================================================================== // DESCRIÇÃO DA CENA //fundo: background { color rgb < 0.75, 0.80, 0.85 > } //texturas: #declare tinta_Azul = < 0.00, 0.00, 1.00 >; #declare tinta_Amarela = < 1, 1, 0>; #declare tinta_Prata = < 0.9, 0.9, 0.9>; #declare metal_Amarelo = texture { pigment { rgb tinta_Amarela } finish { ambient 0.05 diffuse 0.05 reflection tinta_Amarela specular 0.2 roughness 0.05 } } #declare metal_Azul = texture { pigment { rgb tinta_Azul } finish { ambient 0.05 diffuse 0.05 reflection tinta_Azul specular 0.2 roughness 0.05 } } #declare transp_Azul = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { color tinta_Azul filter 1 } } //objetos: #declare chao = plane { <0,0,1>, 0 pigment { granite } finish { ambient .4 diffuse 0.7 } } #declare cobertura = difference { cylinder { <0,0,0>, <0,2,0>, 2.5 } cylinder { <0,0,0>, <0,3,0>, 2.0 } texture { T_Stone10 } translate <0,0,7> scale 0.8*z finish { phong 1 } } #declare texto = text { ttf "timrom.ttf" "L I V" 1.5, 0 texture { metal_Amarelo } scale <1.4,1.4,1.4> rotate 90*x translate <-1.3,2.5,5.2> } #declare suporte = cylinder { <0,1,0.1>, <0,1,4>, 0.6 texture { transp_Azul } } #declare base = difference { sphere { <0,1,2>, 2.0 texture { transp_Azul } } sphere { <0,1,2.5> 2.0 texture { metal_Azul } } } // ======================================================================== // CENA union { object { chao } object { cobertura } object { texto } object { suporte } object { base } }