// Last edited on 2003-12-14 20:25:25 by stolfi //************************************************************************************** //*** Título: Logotipo para o laboratório de informação visual *** //*** Data: Campinas, 11 de novembro de 2003 *** //*** Aluno: Luciano Ludka Cordeiro - ra992077 *** //************************************************************************************** #include "colors.inc" #include "textures.inc" //************************************************************************************** //*** Setagem dos parâmetros gerais da cena: ******************************************* //************************************************************************************** #declare fonte = seed(75135982); #declare probGota = 0.9; //************************************************************************************** //*** Câmera: ************************************************************************** //************************************************************************************** #declare ctr = <0.00, 0.00, 1.50>; #declare camDir = (<9.00, 1.00, 2.50>) - (<0.00, 0.00, 1.50>); camera { location ctr + 1.00*camDir right -1.00*x up 1.00*y sky z look_at ctr } //************************************************************************************** //*** Fontes de Luz: ******************************************************************* //************************************************************************************** light_source { < 5.00, 5.00, 10.00> // Posição da lâmpada. color rgb 1.9 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source { < 4, 4.00, 0.50> // Posição da lâmpada. color rgb 0.5 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } //************************************************************************************** //*** Declaração das cores utilizadas: ************************************************* //************************************************************************************** #declare azul = texture { pigment { color rgb < 0.20, 0.25, 1.20 > } finish { diffuse 0.4 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cristal = texture{ finish { ambient 0.1 specular 1 diffuse 0.1 reflection 0.25 roughness 0.001 } pigment { color <0.1, 1.0, 0.1> filter 1 } } #declare espelhado = texture { pigment { rgb <0.6, 0.6, 0.6> } finish { ambient 0.05 diffuse 0.05 reflection <0.6, 0.6, 0.6> specular 0.2 roughness 0.05 } } #declare espelhado_2 = texture { pigment { rgb <0.6, 0.6, 0.6> } finish { ambient 0.05 diffuse 0.05 reflection <0.6, 0.6, 0.8> specular 0.2 roughness 0.05 } } //************************************************************************************** //*** Declaração dos objetos utilizados: *********************************************** //************************************************************************************** #declare chao = plane { z, 0 pigment { checker color Grey color Tan scale 1 } } #declare torus_aux = torus { 0.3, 0.1 texture {espelhado} interior {ior 10} rotate 90*z} #declare seq_torus = union{ #declare i = 0; #while(i<10) object { torus_aux rotate (i*18)*z translate <0.00, 0.8*(i-4.5), 0.06>} #declare i = i+1; #end } #declare oit_esfera = intersection{ box{<0,0,0> <-1,-1,1>} difference{ sphere{<0,0,0>,1} sphere{<0,0,0>,0.9} } texture{cristal} } #declare liv = text { ttf "arial.ttf" "LIV", 0.30, 0 rotate <90, 0, 90> scale <2,4,2> translate <0,-3,0.8> } #declare gota = sphere{<0,0,0>, 0.07 texture {espelhado_2}} #declare gotas = union{ #declare dy = 0; #while(dy<5) #declare dz = 0; #while(dz<7) #if(rand(fonte)} #end #declare dz = dz+0.5; #end #declare dy = dy+0.5; #end } //************************************************************************************** //*** DECLARAÇÃO DA CENA - OBJETOS MONTADOS ******************************************** //************************************************************************************** background { color rgb < 0.50, 0.50, 0.50 > } union{ object { chao } object { gotas } object { seq_torus translate <0.5,0,0.2>} object {oit_esfera scale <3.8,3.8,3.8> translate <0.9, 0, 0.5>} object {liv texture {azul}} }