// Last edited on 2003-12-13 18:00:18 by stolfi #include "colors.inc" // Exemplo de arquivo de descricao de cena para POV-ray // ====================================================================== #declare ctr = < 1.00, 0.00, 0.00 >; #declare camDir = <0, 0, 5.5>; camera { location ctr + 1.00*camDir right 3 up 3 sky y look_at ctr } // ====================================================================== // FONTES DE LUZ light_source { 10 * < 20,-15,18 > // Posição da lâmpada. color rgb 1.2 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source{ 10 * <20,15 ,18> color rgb 1.2 * < 1.00, 1.00, 1.00 > } light_source{ 10 * <-20,15 ,18> color rgb 1.2 * < 1.00, 1.00, 1.00 > } // ====================================================================== // DESCRIÇÃO DA CENA background{ color rgb < 0.75, 0.80, 0.85 > } #declare cor_blob1= color SlateBlue; #declare cor_blob2= color DarkGreen; #declare tex_transparente1= texture{ finish{ ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment {color cor_blob1 filter 1} } #declare tex_transparente2= texture{ finish{ ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment {color cor_blob2 filter 1} } blob { threshold .1 sphere { <1,0,0> ,4, 1 scale<2,2,1>} sphere { <0.1,1,3>*(0.7+0.5*clock),1 , 1 } sphere { <-0.1,0,3>*(0.7+0.5*clock), 1, 1 } pigment { image_map {png "../txmaps/earth-land.png" map_type 1} rotate y*40 rotate x*-20 scale<-1,1,1> } }