// Exemplo de arquivo de descricao de cena para POV-ray
// Last edited on 2000-09-21 20:06:05 by ra002388


background{ color rgb < 0.00, 0.75, 0.85 > }

light_source {
  1000*< -1, 0, 3 >
  color rgb < 1.00, 1.00, 1.00 >
	shadowless
}

sky_sphere {

    pigment {
				color rgb <0.4,0.9,1>
    }
  }
	camera {
  	location  <  0,0,120 >
  	right     < -1.20, 0.00, 0.00 >
  	up        <  0.00, 0.00, 0.90 >
  	sky       <  0.00, 1.00, 0.00 >
  	look_at   <  0,0,0 >
	}
	#declare verde =
  	texture {
    	pigment { color rgb < 0.0, 1.0, 0.0 > }
    	finish { diffuse 0.75 specular 0.05 roughness 0.01 ambient 0.2 }
  	}
	#declare azul =
  	texture {
    	pigment { color rgb < 0.0, 0.0, 1.0 > }
    	finish { diffuse 0.75 specular 0.05 roughness 0.01 ambient 0.2 }
  	}

	blob {
		threshold 10
		sphere {<0,0,0>,50,50}
		//5 pontinhos no nosso paĆ­s querido
		#declare raio=8;
		#declare forca=11;
		#declare r=(30+18*clock);
		#declare fi=-0.11;
		#declare teta=-0.55;
		cylinder {<0,0,0>,<r*sin(teta)*cos(fi),r*sin(fi),r*cos(teta)*cos(fi)>,raio,forca}
		#declare fi=-0.1;
		#declare teta=-0.7;
		cylinder {<0,0,0>,<r*sin(teta)*cos(fi),r*sin(fi),r*cos(teta)*cos(fi)>,raio,forca}
		#declare fi=-0.25;
		#declare teta=-0.6;
		cylinder {<0,0,0>,<r*sin(teta)*cos(fi),r*sin(fi),r*cos(teta)*cos(fi)>,raio,forca}
		texture {
			pigment {
				image_map {
					png "earth-land.png"
				} translate <-0.5,-0.5,0> scale <149,74.5,1>
			}
		}
		rotate 10*y
	}